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Topics - Kato

Pages: [1]
1
Technical forum / Help with drawing different regions
« on: June 28, 2007, 11:56:05 PM »
I just can't wrap my brain around the different regions philosophy. Is it possible to have your entities mostly part of the background, then use regions to make actors walk behind certain set pieces? As it stands, here's how my scene is set up: I have a background. I have a desk in the foreground. I make a region in the shape of the desk and put it below the background. This, however, doesn't work. How can I make this work? And without using sprite entities.

2
Help wanted and offered / Wintermute Programmer Wanted (Pay Involved)
« on: February 26, 2007, 11:48:19 PM »
I am looking for someone that likes all kinds of humor to contribute programming, especially interface programming, to an episodic adventure game to be started late this year. The games will be priced $6-$7.50 and whatever the final price is will be split between the three team members, including you.

Humor is the most important aspect. My business partner and I are humorous people making a humorous game and we like to joke and play around. You need to like, especially, cartoony humorous games like Sam and Max Hit the Road and Day of the Tentacle.

I want someone who can take what my partner and I come up with and turn it into something programmed. No art or creative skills are required or requested, just a kick-ass programmer.

I am available on various different instant messengers at near all times of the day if you would like to speak with me (see my profile), and of course email as well.

This is going to be big and we want you to be a part of it. Please contact us if you're interested!

-Kato

3
Technical forum / Script error with the tutorial game
« on: February 19, 2007, 01:55:14 AM »
I'm working on that last bit of the tutorial, trying to get the door to change the scene, but I'm coming up with an error. It's on the line with the Game.ChangeScene. This is what my code looks like.
Code: [Select]
#include "scripts\base.inc"


////////////////////////////////////////////////////////////////////////////////
on "LookAt"
{
  actor.GoToObject(this);
  actor.Talk("Blah");
}


////////////////////////////////////////////////////////////////////////////////
on "Take"
{
  actor.GoToObject(this);
  actor.Talk("Blah");
}


////////////////////////////////////////////////////////////////////////////////
on "Talk"
{
  actor.GoToObject(this);
  actor.Talk("Blah");
}


////////////////////////////////////////////////////////////////////////////////
on "LeftClick"
{
  actor.GoToObject()
  Game.ChangeScene("scenes\MyScene\MyScene.scene");
}


////////////////////////////////////////////////////////////////////////////////
//function GoToObject()
//{
//  actor.GoTo(200, 200);
//  actor.TurnTo(DI_UP);
//}

...a lil help, eh? :-P

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