16
Feature requests, suggestions / Re: Poll: New Scene Edit or HLSL?
« on: March 25, 2008, 02:52:40 PM »My reason why I've voted for Scene Editor is, that Shaders can be implemented whenever in our game development cycle whilst better Scene Editor would speed up the development process a whole lot. And adding eye candy is usually not done at the very beginning of the process. Knowing that there WILL be shaders available in WME is enough so I prefer better tools.
What you're saying is true if you belong to the above-mentioned group b. It is very different when you belong to group c, however. As a group c developer, you have to *commit* to what your game will feature *in advance*. I can't tell a potential publisher that the game will *probably* have said feature as they will never put one cent on something like that. When you belong to group b, however, you put in the game whatever is available during the development process. If a new WME version is released with new eye candy features during your development process, then you can incorporate them in your game. If, however, such features don't become available during your development process, your game will simply go out without them and it's perfectly ok because you never had to commit to such features in the first place.
WME is Mnemonic's pet project and he works on it on his spare time. In all the years that I've been using WME, I've never known him to promise any feature whatsoever (and I understand him completely) and I don't think he is going to start now. When he says he *would like* to see both the new scene editor and HLSL in WME 1.9, that's all he means. It's not a commitment on his part and I can't promise anything to any publisher based on that.
What I'm saying is that unlike in your case, I need the eye candy features as soon as possible so that I can commit having them in my game. If a new set of development tools comes out during my development process, I'll gladly take advantage of them but even if they don't, I will still be able to use WME without them.