Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Antimony on March 01, 2005, 12:12:26 AM

Title: AniProb
Post by: Antimony on March 01, 2005, 12:12:26 AM
Hi all,a newbie question...

...it is possible to animate my actor with 3dsmax and convert the export file to ms3d...
I don't have milkshape so the prob is how to export animated ms3d file(other progs do the same work)

Best Regards.... :)
Title: Re: AniProb
Post by: Mnemonic on March 01, 2005, 09:29:56 AM
In theory, it would be possible if there was some MS3D export plugin for Max. But as far as I know there isn't any. You could use for example the Half-Life or Max Payne exporter to get your characters/animations from Max to Milkshape, but you'd still need to own the program to be able to save the result in MS3D format.
Title: Re: AniProb
Post by: tinchopunk on March 02, 2005, 04:53:21 AM
I recomend make your character in 3d studio max, with out the bones, export the character in 3ds, and then import the character on milkshape and use a bone of any premade character (for ej, of the wintermute example) and look some tutorials for assign bones and you have make a perfect character...