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Author Topic: AniProb  (Read 2110 times)

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Antimony

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AniProb
« on: March 01, 2005, 12:12:26 AM »

Hi all,a newbie question...

...it is possible to animate my actor with 3dsmax and convert the export file to ms3d...
I don't have milkshape so the prob is how to export animated ms3d file(other progs do the same work)

Best Regards.... :)
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Mnemonic

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Re: AniProb
« Reply #1 on: March 01, 2005, 09:29:56 AM »

In theory, it would be possible if there was some MS3D export plugin for Max. But as far as I know there isn't any. You could use for example the Half-Life or Max Payne exporter to get your characters/animations from Max to Milkshape, but you'd still need to own the program to be able to save the result in MS3D format.
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tinchopunk

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Re: AniProb
« Reply #2 on: March 02, 2005, 04:53:21 AM »

I recomend make your character in 3d studio max, with out the bones, export the character in 3ds, and then import the character on milkshape and use a bone of any premade character (for ej, of the wintermute example) and look some tutorials for assign bones and you have make a perfect character...
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