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Author Topic: animation question  (Read 2763 times)

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FogGobbler

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animation question
« on: March 01, 2005, 12:11:51 PM »

Hello!

I´ve got a question concerning the best way of integrating animations into wme. I´m doing all me backgrounds and animations with a 3d progamm. Now to get a smooth animation it is recommended to have at least 24 pics per sec. So if I want to have several little animations, in a scene, for example opening a door, turning on a tap or activating a switch, I will have at least 100 animation pics just for one scene.

1. It that stretching the limits of wme?
 
2.Does wme load the animation pics every time the scen is being entered or does it have a kind of cache system?

3. And does it free the memory after the scene is left?

4. And, finally, what you recommend for a max. number of animation pics - i konw it depends on the size, but I talking about little ones,    not big background-animations - for a scene?

Thanks a lot,
oli
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odnorf

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Re: animation question
« Reply #1 on: March 01, 2005, 12:20:54 PM »

24pics/sec is an overkill for simple scene animations. Only use that for the in-game videos. For "opening doors", "activating a switch" or even animate the characters MUCH less frames would be just enough.

WME doesn't have limits afaik. It's the limits of your computer you are stretching.
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