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Author Topic: the white chamber [Due 31st March '05]  (Read 9604 times)

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tnomad

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the white chamber [Due 31st March '05]
« on: March 16, 2005, 11:37:34 PM »

Hi Everyone,

Our debut game the white chamber is now nearing completion, in fact we've already given out 250 preview copies at a UK anime convention. We're just making final changes based on the feedback we got and will be launching it for free download from our website at the end of the month.

Full details and screenshots can be found at our website: http://www.studiotrophis.com

It's a horror game that uses anime styled graphics, and even includes some beautifully hand animated cutscenes. It's taken about a year of production time now, including us originally writing our own engine and then porting over to WME when I realised how incredible a job Mnemonic has done.

Thought I'd give you all a heads up a few weeks in advance of the actual release and I would like to offer my deepest thanks to Mnemonic for producing such a fanastic piece of development software. Hope you all enjoy it when I upload the final version in a few weeks times.

Richard Perrin
Designer/Programmer
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PrestonD

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Re: the white chamber [Due 31st March '05]
« Reply #1 on: March 17, 2005, 04:09:17 AM »

Hi,

It looks good, I am not a fan of Anime, but your implementation looks great!

Good luck in releasing your game!

Preston D
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Mnemonic

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Re: the white chamber [Due 31st March '05]
« Reply #2 on: March 17, 2005, 11:38:31 AM »

Wow wow, what a great surprise :) It looks very impressive, I can't wait! ::thumbup
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Nihil

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Re: the white chamber [Due 31st March '05]
« Reply #3 on: March 17, 2005, 07:36:52 PM »

Hi and welcome to the forum!

I agree with the others, the graphics look fantastic and very unique!
And the story sounds very interesting, too (I love horror adventures ;-) ) ... I'm really curious to play the game.

So, hurry up to finish it  >:D

Jerrot

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Re: the white chamber [Due 31st March '05]
« Reply #4 on: March 17, 2005, 09:21:21 PM »

Whew!

What else is to say what wasn't mentioned before ? Well, I'm not really an anime fan, but for sure I will check this out, it looks really impressive ! (Ok, actually all this WAS said before. ;) !)

Congrats so far !   8)
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tinchopunk

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Re: the white chamber [Due 31st March '05]
« Reply #5 on: March 18, 2005, 02:00:43 AM »

I really like the place´s, and i was surprised cose i´m not a fun of  anime::thumbup
Good Work and i want to see that game!!!
 Martin
« Last Edit: March 18, 2005, 02:02:53 AM by tinchopunk »
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MMR

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Re: the white chamber [Due 31st March '05]
« Reply #6 on: March 18, 2005, 02:01:43 PM »

I think I'm the only one here who likes Anime  ;D

I can't wait to play it. I also love horror games and deep storylines  ;)
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tnomad

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Re: the white chamber [Due 31st March '05]
« Reply #7 on: March 31, 2005, 04:28:05 PM »

The game is now online and can be downloaded from our website:
http://www.studiotrophis.com
It's a 306mb download and you will require a bittorrent client to get it.

Hope you all enjoy...
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odnorf

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Re: the white chamber [Due 31st March '05]
« Reply #8 on: March 31, 2005, 04:53:19 PM »

306MB and bittorrent.
"My modem is on fire..."  ;)
I can't wait to test it but I guess I have to wait a few days in order to be able to download it with my crappy modem.
« Last Edit: March 31, 2005, 04:55:35 PM by odnorf »
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MMR

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Re: the white chamber [Due 31st March '05]
« Reply #9 on: April 01, 2005, 01:43:51 PM »

I'm starting playing the game and what a surprise, it runs very slooooooooooooooooooooooooooooooooooooow. Sometimes the game hangs and I need to wait near a minute to be able to continue.

WME problem??
Game problem??

I'm using a P4 3Ghz HT, 1GB RAM, ATI Radeon 9800 PRO 128 MB

BTW the game looks AMAZING!!!

 ::)
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tnomad

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Re: the white chamber [Due 31st March '05]
« Reply #10 on: April 01, 2005, 02:44:47 PM »

Really, that's quite a surprise. We've not encountered anything like that in testing especially not a machine of that kind of spec. Worst problem we've had is that the cutscenes don't run particularly smoothly on lower spec machines.
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Mnemonic

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Re: the white chamber [Due 31st March '05]
« Reply #11 on: April 01, 2005, 02:50:25 PM »

I'm starting playing the game and what a surprise, it runs very slooooooooooooooooooooooooooooooooooooow. Sometimes the game hangs and I need to wait near a minute to be able to continue.
Hmm, it's running smoothly on my machine. But then again, I have twice as much video ram. And I suppose the game is quite demanding, considering its resolution and amount of graphics. But still, one minute delays? :o Does the speed change from scene to scene? Does switching to 16bit textures make a difference?

I'm very impressed by the game, btw. Athough I'm stuck at the moment :), it has an excellent atmosphere, which reminds me of System Shock. And I like all those little subsystems you created for the game. Great job ::thumbup
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tnomad

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Re: the white chamber [Due 31st March '05]
« Reply #12 on: April 01, 2005, 05:09:43 PM »

I'm glad your enjoyed the game. It did take quite a bit of work putting in all those on-screen overlays but I hoped it helped add to the immersion of the game. I was surprised the drod sequence was probably the easiest as I drew from code posted here on these forums which made it simple. ^_^

One area we did run into speed problems is room loading, which would actually lead me to give you one suggestion for improving the engine. Some of the rooms, especially the hub living room, have a lot of graphics they use but only require them one certain occaisons such all the animations involved in the fridge sequence. However we found that setting these to stream was too slow and made it hard to time sounds as the speed then varied on machine to machine. In most cases we left the game to load them into memory whether they were needed or not which unfortunately means on slower machines loading between certain rooms is quite long.

What we really needed is a middle ground between streaming and loading into memory on entering the room. What we really needed was to get the game to load the animations into memory when they were actually needed and then playback from memory. Actually as I type this now I'm wondering if maybe I could have dynamically created those sprites when they were needed using scripts (I can't believe I never thought of that during development) but that would still lose the nice aspect of working with the GUI to place animations in room.
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MMR

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Re: the white chamber [Due 31st March '05]
« Reply #13 on: April 01, 2005, 07:20:15 PM »

Sorry guys, I think is my problem. My PC's having troubles today.

I reinstall the graphics card drivers and the DivX drivers and now it works perfectly :D
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metamorphium

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Re: the white chamber [Due 31st March '05]
« Reply #14 on: April 02, 2005, 06:12:20 PM »

What a wonderful game. (I found a few bugs - script compiler error etc. but all in all great.)

I found 4 endings. Anyone got more?



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