Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: FogGobbler on February 06, 2009, 06:03:49 PM

Title: Ambient light for specific 3D actors
Post by: FogGobbler on February 06, 2009, 06:03:49 PM
Hi!

Well I´ve solved the problem with the sky-3D-actor (http://forum.dead-code.org/index.php?topic=3421.0 (http://forum.dead-code.org/index.php?topic=3421.0)).

The problem was that it wasn´t lit up properly, causing verys strange black patches on the sky actor  ::slug

So that´s why I come up with my feature request.

Would it be possible to add something like 
Code: [Select]
actor.ambientlight = makeRGB(r,g,b,a)so that a specific actor has a "global" light, but doesn´t affect the other 3D actors.

That would be very useful, because I could use that to light up the sky actor, without affecting the other 3D actors.