I was setting the startup scene in game.script to a specific scene, so it always loaded that scene instead of the startup scene specified in the project settings. So, I changed that line in the script to:
I can't get the startup scene to change at all. It will update in ProjectMan and in default.game to say what the new scene is, but when I click run or compile the game, it just uses an old scene. I don't understand this. The game has got to get the startup scene from somewhere, so where does it get it from if not default.game? Where could the old scene still be linked?
I have an array that I use to pass some information to a method. Once the method has done, I want to empty the array so that I can use it again. How to empty it?
Just thought I'd let you know that my game Corrosion: Cold Winter Waiting is now available on Steam.
The Enhanced Edition has been converted from the original 1024x768 (4:3) to 1280x720 (16:9). And there's a new inventory, and several other general improvements throughout.
I think in scene properties, you need to make sure "remember node states" is checked. If it isn't, the scene will load the initial states each time the scene is loaded.