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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - bokkers

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Technical forum / Sprites: Setting frame delay for multiple frames at once?
« on: November 11, 2012, 01:05:58 PM »
Hi there,
I'm playing around with rather large animations, where each sprite has between 60 and 100 frames. The advantage of having that many frames is that it gives really smooth animations. But is there a way around telling each single frame what frame delay it should have? Like setting the frame delay for all/several frames at once? In the last days I have done a lot of monotonous and repetitive work by editing hundreds of frames, only to set the same frame delay over and over again. I'm hoping there's a way around this?
Thanks in advance & cheers!

EDIT: Man, how can a single man be as blind as myself? I just discovered the "apply to all frames" button. Works like a charm of course! :D

Technical forum / Parallax scrolling - Optimizing performance
« on: November 04, 2012, 07:31:47 PM »
Hi everyone,

currently experimenting with Wintermute in "fearless noob" mode. Built a scrollable scene that has a resolution of 2500x720. (1280x720 being the general resolution of my project.) With 2 layers that I imported as png files (foreground layer 2667x720, main layer 2500x720), the parallax scrolling works fine and smoothly.

However, with the introduction of a third scrolling layer in the middle between those two (2550x720), the scrolling of the new layer becomes very jerky, while strangely the foreground layer still scrolls smoothly.

I'm aware that the png files are quite huge (most weigh about 3-5 MB each) and maybe that affects performance, but I thought I might be overlooking something. I'd really love to have 3 parallax-scrolling layers, and hope there must be a way to accomplish that smoothly with Wintermute. Any ideas what I could do/try?

Thanks in advance for any help & cheers!

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