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Technical forum / Re: ANN: The future of WME
« on: May 13, 2010, 08:47:14 AM »I see some Ogre references (both in files and now in the nav-mesh post). Are you planning to use the Ogre format for 3D model Animation/ Objects?Yes, WME2 is using the amazing Ogre3D as its underlaying rendering engine, so internally the ogre .mesh format will be used for meshes and animations. I would like to provide importer for some generally supported format (Collada or FBX).
Great idea on the Collada / FBX in addition to .mesh. Reason being that not all graphics apps supports/will support .mesh exporters perfectly. Whereas most 3D apps at least have collada or fbx.
Thinking Later versions of XSI, Lighhtwave, Cinem4D, not to mention cheaper apps like Carrara and so forth.
But so far I'm liking what I'm hearing - Seeing.
I didn't get any crashes or anything in my tests.
Windows 7 64bit. Nvidia GFX card.