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Messages - Kinjal

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16
Technical forum / Re: WME 1.9.1 (Kinjal Edition, v1.7a)
« on: March 02, 2010, 12:14:41 AM »
v1.7b (02.03.2010):
  FIX: Crash if you dynamically change 3D actor's texture from script and no effect file is assigned.
  FIX: Bug when a dynamically added subframe doesn't display properly

  (merge with WME 1.9.1 hotfix 2)

http://kinjal.apeironstudios.com/WME-KE_V17b_DevKit_02mar2010.7z

No sources available at this time. I'll upload them tommorow.

17
Quote
Меня тоже интере

18
Community bulletin board / Re: What do you hate about WME?
« on: January 12, 2010, 04:27:33 PM »
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Anyone else?
Will it be opensource? Fully opensource, including script compiler...

19
Т.к. в первом

20
Technical forum / Re: WME 1.9.1 (Kinjal Edition, v1.7a)
« on: January 12, 2010, 02:08:07 PM »
v1.7a is released.

21
В ВМЕ2 он и

22
Т

23
Вер

24
Technical forum / Re: WME 1.9.1 (Kinjal Edition, v1.7)
« on: January 10, 2010, 10:40:55 AM »
v1.7 is released.

25
Technical forum / Re: WME 1.9.1 (Kinjal Edition, v1.6)
« on: January 08, 2010, 09:59:06 PM »
Quote
By the way, is it possible to save what Window Mode was selected so on next game start it chooses that setting?
Uhmmm I think its possible.
Remember value of your "fullscreen?" checkbox in options menu, then just try something like this: Game.WriteRegNumber("Windowed", bool_fullscreen_checkbox_checked_or_not, "Video"). This will reflect "windowed" in settings dialog too, when game will be restarted.
Is it what you has needed?

26
Technical forum / Re: WME 1.9.1 (Kinjal Edition, v1.6)
« on: January 07, 2010, 01:52:01 AM »
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the return being either "windowed", "fullscreen" or "fullscreen2".
Just true/false as a result is not enough?
For example: if (Game.IsWindowed) { SetWindowedMode(false); }...

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So if possible it would be nice if you can change that.
oK.

27
Technical forum / Re: WME 1.9.0.1 (Kinjal Edition, v1.6)
« on: January 06, 2010, 12:08:14 AM »
v1.6 is released.

Hm, may be to do some kind of modified version of WME's original docs(based on v1.9.1) with remarks of added/changed functions in Kinjal Edition?

28
Technical forum / Re: WME 1.9.0.1 (Kinjal Edition, v1.5)
« on: January 03, 2010, 08:39:28 PM »
Links has been updated again. Now files are located on hosting provided by Spellbreaker.

29
Technical forum / Re: WME 1.9.0.1 (Kinjal Edition, v1.5)
« on: January 03, 2010, 07:47:28 PM »
Download links has been updated.

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These changes were tested only a developer?
Not sure about others (because no feedback from users), but I & vpin(wme developer, in russian section of forum) uses it, and no any problems we meet in changes/fixes added in Kinjal Edition.

30
Technical forum / Re: WME 1.9.0.1 (Kinjal Edition, v1.3)
« on: December 18, 2009, 05:39:15 PM »
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It's up to Kinjal now.
Sent you link in irc to agreement with sign.

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will you agree to the licensing so those of us that use the main branch can use your very useful sounding changes?
Of course you can guys.

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