There is probably a simple solution but I'm stumped. I'm just learning how to use 3D models with the engine. I've looked through the documentation and played with the 3d demo. I created a new scene using the demo as a model. I made the geometry file in Cinema 4d and exported it as .3ds. Everything looked ok but the actor didn't load. Next, I tried adding the Front scene to the project. The actor loads fine in that scene. Then, I tried adding another scene using the files from the demo. As far as I can tell, all the nodes are the same as the demo. I used the 3d demo's geometry files in addition to all the other files. But the actor doesn't load. All three scenes are in the same project. The game script is loading the actor (actor = Game.LoadActor3D("actors\trinity\trinity.act3d")

and I've tried different locations to use for placing the actor in the scene script. I can add Molly without any problem. Does anyone have any idea what I might be doing wrong? Thanks.