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Topics - fabiobasile

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16
Technical forum / initial screenshot for a Fallout-style RPG
« on: March 27, 2006, 05:57:06 PM »
this is formatted for a widescreen 1280x720 but i have tested it in other different resolutions and it works ok...
the car represents the cursor that moves around and is supposed to collide with the hotspots on the map and access each missiion...


17
Technical forum / ok maybe i am dumb... (inventory question)
« on: March 20, 2006, 09:56:50 AM »
i am a newbie, i never was into programming until i realized it would have been an interesting way for me to actually breathe some life in what i do primarily which is 3D animation. My dream and my passion has always been to make an adventure game Fallout style.

I have been writing the story for my game, my wife loves it so i decided it was good enough for me to start translating it into rendered images and start thinking of how to put everything together into a game... until i bumped into WME. Suddenly i had the feeling that scripting wouldn't have been so hard since at least some of the hassle is taken care of by the excellent GUI, still i have to come to terms with the truth: i am not a programmer, hence i still have a lot to learn, so whoever feels like helping me out without being too judgemetal is welcome to speak up.

If any of you guys ever played either Fallout 1 or 2, it is my intention to create something based on the same principle, the character is a survivor from a nuclear holocaust, he must wander the wasteland scavenging for food and watching his own back from all sorts of low-lives. The map is isometric which already works perfectly, the walls and paths are set and ready and all the graphics is ready too. The only problem is the inventory. I had a look at the documentation and the problem is that althou it gives out a wealth of information and sample codes, i felt lost because i had no idea which files exactly i was supposed to insert the code into.

What i would like to know is some basic steps to set up a very simple inventory, nothing fancy, all i want is:

- to scatter objects on the map,

- then clicking on them and seeing my character walking up to them,

- triggering the animation that makes him look like he is picking up something

- and then see the object disappearing from the map and appearing in the inventory


Of course all those objects will have different properties and it would be cool to create something i could use as money...but for now i would be just as happy seeing my character picking up stuff and store it in the inventory and then being able to drop them too...

Thanks in advance,


                    Fabio

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