Sorry to re-open this, but I am using Daniel's branch and there seems to be an issue. When I have a Game.PlayMusic(); and a Game.PlaySound(); in the same scene, the game crashes on iOS. Basically when a sound is played, everything crashes. I've made iOS games before with an older branch of WME Lite and I never had this problem. Maybe it has to do with the BASS library? Can anyone else verify this is occuring?
Hello, I did that and it just says "waiting for device" then nothing happens, even with my phone plugged in. I private messaged you a link to my project file to check out directly.
So I got it all working and added the .apk file, then tested it on my phone. Every time it opens on my phone it says Unfortionetly it has stopped working, so basically it always crashes. I thought it was my game, so I created a sample project in WME and that is crashing too. Any suggestions?
Ok thanks, I got all that working now. Everytime I try to build the project though, it keeps saying that there is no Build.xml file. But the xml file is there, so I am thinking it keeps looking in the wrong place for it ??
Ok I typed "java" into the command prompt and it comes up, but "android" and "ant" do not. Do I need to put those directories somewhere specifically? When you mentioned to "add the "tools" subdirectory from the base directory of the Android SDK to your path", I am unsure what you meant by that. Do I enter that code you wrote into command prompt? What does that code do? Sorry I am very confused at that point. I am using Windows by the way if that makes a difference. Thanks.
Thanks for the reply, but None of that makes any sense to me. I have never used Android, or command line in my life so I am really confused. Do I move the Ant files into my directory for the WME Android project or do I run it in the Ant directory? Where does the Java directory come into play? So I open the command prompt, then what? Sorry for all the questions and thanks.
Hi again. I am using Ant, and the commands listed in your message. After doing debug, it mentions the build.XML file, but nothing is generating a .apk file. Am I missing something? I am really stupid when it comes to the command line and Android development, so maybe you can explain a very beginners guide? I will be happy to donate to you some money if it works.
Thanks for the reply. I didnt see any Wizard for Android Studio, I just created a new project and dragged and dropped the WME files in the project files. Changes the Manafest file, etc, but it did not work. So I would use the command line from files already in the WME Android source, or get it form somewhere else? Sorry for the questions, as I am new to Android development.
But they do not seem to tell me how to set up the Android project itself. Do I use Eclipse or Android Studio? I tried loading it into Android studio and it doesnt seem to want to take the Android source. Any help? Thanks.
Is it possible to automatically start a WME game without having to set the settings? So when the game is launched, it goes right into the game instead of having to set the video card settings etc?