Does WME light now support 64 bit apps for iOS ? It is now required to have apps 64 bit to submit to the appstore. I already changed the architecture settings in Xcode for 64 bit for my WME Lite game, and it is still saying the app is not 64 bit. I should also state that I have all the latest WME dependencies and project files from BitBucket. Any help anyone?
Wintermute will always be useful, even for non-point-and-click adventure games. It can make a wide variety of genres, and will always be great ! I just hope a new update will come out soon or WME 2
Can any answer this? I'm porting stuff over to iOS soon. Does WME support 64 bit games? Apple just said that by next month all apps must be 64 bit. Do we need new libraries? Also is there a way we can do WME games in 64 bit right now?
Maybe you can help. I am trying to work with the Steam plugin, but I cannot compile my game because I get an error message saying "Object 'SteamAPI' is referenced but no constructor is defined". Anyone know whats going on? Thanks
This game is really nice, and I love the graphics. I have a question, how did you use the lighting effect where when the character moves, it lights up part of the scene, and as they walk it changes the lighting ?