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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - piere

Pages: 1 2 [3] 4 5 ... 21
31
WME Lite / Re: 64 bit apps?
« on: July 13, 2015, 08:54:46 AM »
sure keep me updated

32
Technical forum / Scite colors...
« on: July 11, 2015, 11:35:43 AM »
Is there a way to customize the background color and text font color of Scite? Thanks

33
WME Lite / Re: 64 bit apps?
« on: July 09, 2015, 12:05:28 AM »
If you can get it done sooner I can Paypal you some money

34
WME Lite / Re: 64 bit apps?
« on: July 08, 2015, 07:36:03 AM »
So what should I do then? I need to submit a game to the app store soon.

35
WME Lite / Re: 64 bit apps?
« on: July 08, 2015, 06:52:14 AM »
So you you think that WME Lite is completely useless and broken since it wont work for 64 bit apps?

36
WME Lite / Re: 64 bit apps?
« on: July 08, 2015, 06:10:47 AM »
The program ran fine, but when I changed to 64 bit, I got these errors:



37
WME Lite / 64 bit apps?
« on: July 07, 2015, 09:43:58 AM »
Does WME light now support 64 bit apps for iOS ? It is now required to have apps 64 bit to submit to the appstore. I already changed the architecture settings in Xcode for 64 bit for my WME Lite game, and it is still saying the app is not 64 bit. I should also state that I have all the latest WME dependencies and project files from BitBucket. Any help anyone?


38
General Discussion / Re: Future of WME
« on: January 29, 2015, 11:57:26 AM »
Wintermute will always be useful, even for non-point-and-click adventure games. It can make a wide variety of genres, and will always be great ! I just hope a new update will come out soon or WME 2

39
WME Lite / Re: Some questions about the
« on: January 14, 2015, 08:41:05 AM »
Can any answer this? I'm porting stuff over to iOS soon. Does WME support 64 bit games? Apple just said that by next month all apps must be 64 bit. Do we need new libraries? Also is there a way we can do WME games in 64 bit right now?

Thanks.

40
Scripts, plugins, utilities, goodies / Re: Steam plugin
« on: December 18, 2014, 04:24:00 AM »
Any suggestions anyone? I kinda need this fast.

41
Scripts, plugins, utilities, goodies / Re: Steam plugin
« on: December 14, 2014, 09:28:03 AM »
Hi guys,

Maybe you can help. I am trying to work with the Steam plugin, but I cannot compile my game because I get an error message saying "Object 'SteamAPI' is referenced but no constructor is defined". Anyone know whats going on? Thanks

42
Game announcements / Journey game engine
« on: December 05, 2014, 02:44:30 AM »
I made this by modifying Wintermute's source code. Thought I would share with you guys.

http://steamcommunity.com/sharedfiles/filedetails/?id=351208001

 ::beer

43
Game announcements / Re: Octave [beta demo]
« on: November 27, 2014, 10:27:27 PM »
Genius ! Great work !

44
Game announcements / Re: Octave [beta demo]
« on: November 22, 2014, 11:46:18 AM »
This game is really nice, and I love the graphics. I have a question, how did you use the lighting effect where when the character moves, it lights up part of the scene, and as they walk it changes the lighting ?

45
Looks really cool !

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