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Author Topic: Dynamic Shadows  (Read 3947 times)

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FogGobbler

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Dynamic Shadows
« on: July 19, 2007, 04:03:09 PM »

Hi!

I was wondering how to get dynamic shadows working. As far as I know, the shadow_light is set to the relative position of the actor in the scene. When my actor walks around a light source the shadow should change its direction though, otherwise it looks very odd indeed  ;D .

It would be nice to define a light source in the 3ds file like for the walk and block objects (i.e. "shdlight_*"). Then the WME would have the position of this light and could do some calculations to simulate a dynamic shadow (direction and perhaps even the length of the shadow). That way you could even perhaps have more than one shadow-light in the scene.

It would be lovely to have such a feature  :)

Or is there another way of simulating real shadows at the moment (perhaps with regions?) . How could that be done?

Thanks,
Oli



« Last Edit: July 19, 2007, 04:22:21 PM by FogGobbler »
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FogGobbler

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Re: Dynamic Shadows
« Reply #1 on: July 23, 2007, 05:30:05 PM »

-- Friendly bump --  :)
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Mnemonic

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Re: Dynamic Shadows
« Reply #2 on: July 24, 2007, 01:00:38 PM »

I don't think it can be done at the time being. As it is now, one would have to periodically change the light position as the actor moves, not really feasible IMO.
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FogGobbler

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Re: Dynamic Shadows
« Reply #3 on: July 24, 2007, 01:30:34 PM »

Okay, thanks for your reply. I´ve tried moving the light, but without success.

Do you think that "realistic" shadows and advanced light effects are possible in (near) future WME versions?
I´m asking, because I´d like to inform publishers what is possible and what could be done during development time.

Greets,
Oli
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Mnemonic

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Re: Dynamic Shadows
« Reply #4 on: July 24, 2007, 03:07:04 PM »

I'm not going to promise you this. The development efforts are concentrated elsewhere right now (tools..).
When "informing publishers", you should always take WME as-is.
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FogGobbler

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Re: Dynamic Shadows
« Reply #5 on: July 24, 2007, 05:25:17 PM »

Okay, I understand that you can´t make any promises. Since development time will take at least 9 months, I still can hope that this feature will be on your the top of your to-do list  ;)
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jbw

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Re: Dynamic Shadows
« Reply #6 on: July 24, 2007, 11:36:16 PM »

Look at it from another point of view: we want true fixed light for the shadow. Currently that light isn't fixed as it walks everywhere with the actor (it is not common in the real life). I think the shadow light should be sticked to the scene, not to the actor's head. ;-)
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FogGobbler

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Re: Dynamic Shadows
« Reply #7 on: July 25, 2007, 12:24:47 PM »

That´s what I´m dreaming of  ;) . I fixed light source would be great.   ::thumbup
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