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Jyujinkai
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Maya Pipline solutions...
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on:
April 12, 2008, 03:39:17 AM »
Hi I am not a maya user so I do not know how to go about this.
I was wondering what Maya solutions are available for .X export?
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe
Columbo
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Just one more thing...
Re: Maya Pipline solutions...
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Reply #1 on:
April 15, 2008, 01:07:32 PM »
Install the DirectX SDK and it will install a native .X exporter into Maya for you. (I think it supports from Maya 6 onwards).
You can download the SDK from Microsoft at
http://www.microsoft.com/downloads/details.aspx?FamilyId=1C8DC451-2DBE-4ECC-8C57-C52EEA50C20A&displaylang=en
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Jyujinkai
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Re: Maya Pipline solutions...
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Reply #2 on:
April 15, 2008, 01:21:22 PM »
thanks col..
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe
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Wintermute Engine Forum
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Topic:
Maya Pipline solutions...