I am interested in opinions on some game design issues for my project. So i thought i would discuss some thing in here and see what others opinions might be. As far as I know there seams to be only a few variations in adventure games really....
- Item Combination Puzzles - (eg:- find the tape deck, find the tape, combine, listen, get the clue or a multitude of other types of "find the item and use it"
- Puzzle Mini-games - (Open the locked box by figuring out the "code / order" of pressing the buttons - or other types of puzzles say "move the jumbled images around to make a painting")
- Word Puzzles - (decode the parchment to find the clue)
- Massive story based text (Read the logs of the dead scientists to find the code to unlock the dna fridge)
- Conversations - Speak to people to unlock more of the game / find the clues
I would be interested in other "devices" of game play that may be explored in adventure games.
Also one of the weird things about adventure games is you often, as the player, have no idea when you start. Say you live in New Orleans, but in fact you do not know where anything is so "find the location" to advance the game. I mean how many adventure games start with a toon waking up with no idea where he is, or starting in a very generic location we can all relate to like an office. Still life for example you play a cop.. but you do not know how to gather evidence at first... OH... ultravilote light will illuminate blood... why did that character forget that?
Game Death had a nice discussion a while back -
http://forum.dead-code.org/index.php?topic=2540.0I am interested in other game devices that could be used in a adventure game sertting.... as I am starting to get stuck for something a bit more interesting after 15+ years of adventures.
My game for example is using a thing we are calling reaction clicking... where set animations sequences run and the user clicks to change the "path" of the scene.. simple example... You stumble while walking across a thin bridge... while unballenced you click.. and stay up and can walk to a new zone on level 2 or fall to level one and continue from there. This is us trying somthing not new.. it has been done many times.. but not done often.
ARE there other ways to navigate a story in a adventure style game besides those listed? -
Thoughts?