If anyone can get this to work with the suggestions that have been posted in this thread, would you please post here exactly what you did?
I would guess that it's possible to change the screen dimensions for the outputted game? If you can go bigger, you can go smaller?
I would like to see if it's possible to get WME ported to iphone. I think it's possible but not sure how to proceed. I know it's not impossible but I'm not a professional programmer. I am just a little self-taught Cat. : ) I know Ogre 3D is porting to iphone. And I know that once you have a file that can be loaded into and tweaked in project builder on mac, you can make an iphone capable game. That is how some other game engines appear to get their games ported to iphone. You use the base game engine to create a game and then use C++ or Objective C to load it via iphone SDK into an iphone ready game. It's just an interesting thought. : ) I am far away from being able to do it but am keeping it in the back of my head as I study making a game engine for iphone. : ) The big game engines like Unity and Torque seem to take this approach imho from what I have read. At least with Torque, from what I have read, you build the game in the Torque engine, whether 2d or 3d, but then use C++ scripts to load it in the iphone sdk as you can't use Torquescript. That info could be wrong. Am only going by what I've read.
I'm very happy with Wintermute for PC but thinking if other engines can be ported to iphone, why not Wintermute. : )
Don't say it's impossible. Just say it's hard. Hard I can deal with. : )