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Author Topic: scene orientation and geometry  (Read 4099 times)

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fireside

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scene orientation and geometry
« on: June 12, 2013, 12:26:18 AM »

Is Wintermute y up and -z forward, or does it matter?  I'm just looking at the current blender .3ds script.  Also, if there is just a floor with a name and no camera or light, will it still load or not?   I referenced it in the 3d tab and when I ran it, it didn't show any errors, but I also didn't see any geometry.  I named the floor walk_1. 
« Last Edit: June 12, 2013, 08:38:27 AM by fireside »
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Mnemonic

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Re: scene orientation and geometry
« Reply #1 on: June 12, 2013, 05:22:11 PM »

Is Wintermute y up and -z forward, or does it matter?
Y is up, positive Z is forward. WME is using the left-handed coordinate system.


Also, if there is just a floor with a name and no camera or light, will it still load or not?   I referenced it in the 3d tab and when I ran it, it didn't show any errors, but I also didn't see any geometry.  I named the floor walk_1. 
Well it will load, but with no camera nothing will be displayed, because the scene is viewed through the camera.
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nigec

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Re: scene orientation and geometry
« Reply #2 on: June 12, 2013, 08:32:23 PM »

Sketchup gives you cameras, free renderers such as Pov Ray and Kerkythea, Kerkythea will export animation
Autodesk do student editions of 3D Max:
http://students.autodesk.com/?nd=download_center

SU to 3DSMax is very straight forward, there's a skp importer
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fireside

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Re: scene orientation and geometry
« Reply #3 on: June 13, 2013, 02:57:28 AM »

My student days are long over.  :D
If nothing else, it will be a good coding project in Python.  Haven't used it for a while.  There are kind of two ways to go about it.  I could add lights and cameras to the 3ds exporter already in Blender, or update Jerrot's script.  I'm starting with Jerrot's script.  See how I do.  It would be good to have a current exporter for Blender.  I can't do anything worse than fail, and then I'd just be where I started.  I can always export the floor from an old version, do a save, and finish the model in the new one if nothing else.
« Last Edit: June 13, 2013, 03:17:42 AM by fireside »
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nigec

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Re: scene orientation and geometry
« Reply #4 on: June 13, 2013, 01:02:47 PM »

You don't need to be a student, there's an "others" option.. I'd read the terms and conditions though to see if there's a conflict of interest
Anyway just an idea.

I imagine most of the exporter issues will be UI differences? I hope you can do it mate it'll put WM back in reach for the starving hobbyist  8)
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