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// display the inventory window if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true; else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false;
else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false;
Scene.NotShowInventory = true;