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Author Topic: Scene & Sprite Editor crashing  (Read 4959 times)

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Arcnor

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Scene & Sprite Editor crashing
« on: February 08, 2005, 08:28:00 PM »

Hi again, folks!

I've just come today to the page to see the news, and I've seen that 3D actors have finally been implemented. Good work, Mnemonic! The demo just look so nice! (And continues working on my old Matrox G400, hehehe  ;D)

The problem is that I've updated my WME DevKit, and when I try to start the Scene or Sprite Editor, it just crashes. Really, it crashes when I try to load a scene or to create a new one (same for the sprite). What can I try? Is there any log I can read?

I'm using Windows Xp Proffesional without SP2, AMD Athlon Xp 1800+, 256Mb RAM, Matrox G400 MAX... I don't know what more.

Thank's in advance ;)
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Mnemonic

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Re: Scene & Sprite Editor crashing
« Reply #1 on: February 08, 2005, 08:51:05 PM »

Please make sure you are *really* running the latest version of the tools. Opening files generated in newer version could cause the old version to crash.
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Arcnor

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Re: Scene & Sprite Editor crashing
« Reply #2 on: February 08, 2005, 11:23:20 PM »

More info: It crashes when I load an old Scene / Sprite or I set the working folder to a folder containing an old project. If I select another folder that doesn't contain any project, it just run fine. Are there incompatibilities with old projects?? Thanks again :)
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Mnemonic

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Re: Scene & Sprite Editor crashing
« Reply #3 on: February 09, 2005, 07:48:19 AM »

No, old files should work fine. Are you running the tools from ProjectMan? Do the log files say anything? (SpriteEdit.log and SceneEdit.log in the project directory).
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Re: Scene & Sprite Editor crashing
« Reply #4 on: February 10, 2005, 11:34:44 PM »

Yeah, I'm running the tools from ProjectMan.

I've read the log files, that's what I was looking for. It's too strange, because it say D3DERR_OUTOFVIDEOMEMORY. Today, first time I tried, I could load one scene (the one from the FRED demo) but it didn't totally load. The second time, it didn't load. I've to say that I could perfectly load those scenes in the past :S. Here's the log:

A log from the past:

Code: [Select]
18:24: ********** DEBUG LOG OPENED 02-05-2004 (Release Build) *****************
18:24: DEAD:CODE Games Framework ver 1.02 (Build 43), Compiled on Apr 26 2004, 19:55:00
18:24: Platform: Windows XP  (Build 2600)
18:24: DirectX version: 9.0
18:24: BugslayerUtil.dll is bound
18:24:
18:24: Scanning packages...
18:24:   Registered 0 files in 0 package(s)
18:24: Initializing scripting engine...
18:24:   Script compiler 'dcscomp.dll' bound successfuly
18:24: Scanning packages...
18:24:   Registered 0 files in 0 package(s)
18:24: Enumerating Direct3D devices...
18:24: Enumerating DirectSound devices...
18:24: Available video devices:
18:24:   Matrox Millennium G400 DualHead - Espanol (accelerated)
18:24: Available audio devices:
18:24:   Primary Sound Driver
18:24:   Dispositivo de ondas SB Live!
18:24:   Bluetooth Audio
18:24:   /syseng0019/[no sound]
18:24: Auto selecting devices for windowed mode:
18:24:   Video: Matrox Millennium G400 DualHead - Espanol (accelerated)
18:24:          Windowed:yes  Colors:16bit  T&L:no  Multisample:0
18:24:   Audio: Primary Sound Driver
18:24: Maximum texture size: 2048x2048
18:24: ----- Open file: 'C:\Downloads\Programación\WinterMute\FRED\data\scenes\HabitFred\HabitFred.scene' -----
18:27:
18:27: Shutting down...
18:27: Shutting down scripting engine
18:27: ********** DEBUG LOG CLOSED ********************************************

Today's first log:

Code: [Select]
22:19: ********** DEBUG LOG OPENED 10-02-2005 (Release Build) *****************
22:19: DEAD:CODE Games Framework ver 1.03 (Build 02), Compiled on Dec 27 2004, 13:43:14
22:19: Platform: Windows XP  (Build 2600)
22:19: DirectX version: 9.0
22:19: BugslayerUtil.dll is bound
22:19:
22:19: Scanning packages...
22:19:   Registered 0 files in 0 package(s)
22:19: Initializing scripting engine...
22:19:   Script compiler 'dcscomp.dll' bound successfuly
22:19: Scanning packages...
22:19:   Registered 0 files in 0 package(s)
22:19: Enumerating Direct3D devices...
22:19: Enumerating DirectSound devices...
22:19: Available video devices:
22:19:   Matrox Millennium G400 DualHead - Español (accelerated)
22:19: Available audio devices:
22:19:   Controlador primario de sonido
22:19:   Dispositivo de ondas SB Live!
22:19:   Bluetooth Audio
22:19:   /syseng0019/[no sound]
22:19: Auto selecting devices for windowed mode:
22:19:   Video: Matrox Millennium G400 DualHead - Español (accelerated)
22:19:          Windowed:yes  Colors:16bit  T&L:no  Multisample:0
22:19:   Audio: Controlador primario de sonido
22:19: Maximum texture size: 2048x2048
22:19: ----- Open file: 'C:\Downloads\Programación\WinterMute\FRED\data\scenes\HabitFred\HabitFred.scene' -----
22:20:
22:20: Shutting down...
22:20: Shutting down scripting engine
22:20: ********** DEBUG LOG CLOSED ********************************************

Today's second log (faulty log ;)):

Code: [Select]
22:22: ********** DEBUG LOG OPENED 10-02-2005 (Release Build) *****************
22:22: DEAD:CODE Games Framework ver 1.03 (Build 02), Compiled on Dec 27 2004, 13:43:14
22:22: Platform: Windows XP  (Build 2600)
22:22: DirectX version: 9.0
22:22: BugslayerUtil.dll is bound
22:22:
22:22: Scanning packages...
22:22:   Registered 0 files in 0 package(s)
22:22: Initializing scripting engine...
22:22:   Script compiler 'dcscomp.dll' bound successfuly
22:22: Scanning packages...
22:22:   Registered 0 files in 0 package(s)
22:22: Enumerating Direct3D devices...
22:22: Enumerating DirectSound devices...
22:22: Available video devices:
22:22:   Matrox Millennium G400 DualHead - Español (accelerated)
22:22: Available audio devices:
22:22:   Controlador primario de sonido
22:22:   Dispositivo de ondas SB Live!
22:22:   Bluetooth Audio
22:22:   /syseng0019/[no sound]
22:22: Auto selecting devices for windowed mode:
22:22:   Video: Matrox Millennium G400 DualHead - Español (accelerated)
22:22:          Windowed:yes  Colors:16bit  T&L:no  Multisample:0
22:22:   Audio: Controlador primario de sonido
22:22: Maximum texture size: 2048x2048
22:22: ----- Open file: 'C:\Downloads\Programación\WinterMute\FRED\data\scenes\HabitFred\HabitFred.scene' -----
22:22: Failed to reset 3D device.
       returned: D3DERR_OUTOFVIDEOMEMORY

... and the wme-crash.log ...

Code: [Select]
---------------------------------------------------------
---------- WME crash report: 10-02-2005, 22:22 ----------
---------------------------------------------------------
SceneEdit.exe caused a EXCEPTION_ACCESS_VIOLATION in module d3d8.dll at 001B:019F2E14
EAX=00000000  EBX=001B53A0  ECX=00000000  EDX=00000003  ESI=00000000
EDI=00000001  EBP=0012DAF8  ESP=0012DAEC  EIP=019F2E14  FLG=00010202
CS=001B   DS=0023  SS=0023  ES=0023   FS=0038  GS=0000
Stack trace:
001B:019F2E14 (0x00000003 0x0012DB74 0x00000000 0x001B53A0) d3d8.dll
001B:019F9575 (0x001B53A0 0x00000003 0x0012DB74 0x00000000) d3d8.dll

Hope this helps. It may be a memory leak or something like this. (Hope it's something I understand :)) Bye!
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Mnemonic

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Re: Scene & Sprite Editor crashing
« Reply #5 on: February 11, 2005, 09:03:27 AM »

How much memory do you have and in what resolution are you running the tools? If you have a limited video memory it's pretty much possible that all the tools just can't fit in there at once, especially if the resolution is too high.
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