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De-activate floor
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fireside
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De-activate floor
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June 16, 2008, 04:05:52 AM »
In an intro, I would like to have the character be placed in a non-floor area and walk out into the legal area. I tried setting the floor.Active = false, but it doesn't work. How could I do that?
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metamorphium
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Vampires!
Re: De-activate floor
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June 16, 2008, 07:06:39 AM »
Start with having this region there as Active. Then when actor walks into the normal regions call:
var tmp = Scene.GetNode("floor_temp"); // let's say you named the floor like that in scene editor
tmp.Active = false;
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Topic:
De-activate floor