Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: tinchopunk on December 05, 2004, 04:33:09 PM

Title: 3d restriction
Post by: tinchopunk on December 05, 2004, 04:33:09 PM
Ok I have my model in 3ds with cameras and lights...
But the character don´t move there (I know how to move etcetc)
is there any restriction for the 3ds model?
any tutorial or suggestion??
thanks
 MArtin
Title: Re: 3d restriction
Post by: Nihil on December 05, 2004, 04:45:33 PM
The character must be in Milkshape-format. 3ds is only for the scene-geometry.
Title: Re: 3d restriction
Post by: gfx johnny on December 05, 2004, 04:52:43 PM
I don't understand your question - do you want to animate a model inside 3dsmax without using it in wintermute, a general question about animation? Click here (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp) for a good tutorial without using character studio (bones and skin modifier). This tutorial exists in french (http://mr2k.3dvf.net/tutorials/max/tutorials_joan.htm), too (it'S the original one). If you want to use it in Wintermute, you need Milkshape i think.
Title: Re: 3d restriction
Post by: tinchopunk on December 06, 2004, 12:54:31 AM
yeah... i know about modeling and i have the character already...
And the aswer i solved a few minutes ago... It was about what´s the size of the geometry etc etc...
Now my problem it´s the character it´s to big for my prerender background and geometry... (I make the background bigger, and all of that, mybe it´s the camera??)
thanks
 MArtin
Title: Re: 3d restriction
Post by: Mnemonic on December 06, 2004, 07:52:21 AM
MArtin,

in the actor definition file (.act3d) there is a line such as "SCALE = 180". Change the value to match the scale of your geometry. If your character is too big, use a value less than 100 (the value is in percent).
Title: Re: 3d restriction
Post by: tinchopunk on December 07, 2004, 02:22:49 AM
thanks i  solved...
  MArtin