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3d restriction
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Topic: 3d restriction (Read 5165 times)
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tinchopunk
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3d restriction
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on:
December 05, 2004, 04:33:09 PM »
Ok I have my model in 3ds with cameras and lights...
But the character don´t move there (I know how to move etcetc)
is there any restriction for the 3ds model?
any tutorial or suggestion??
thanks
MArtin
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Nihil
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Re: 3d restriction
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Reply #1 on:
December 05, 2004, 04:45:33 PM »
The character must be in Milkshape-format. 3ds is only for the scene-geometry.
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gfx johnny
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Re: 3d restriction
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Reply #2 on:
December 05, 2004, 04:52:43 PM »
I don't understand your question - do you want to animate a model inside 3dsmax without using it in wintermute, a general question about animation?
Click here
for a good tutorial without using character studio (bones and skin modifier). This tutorial exists in
french
, too (it'S the original one). If you want to use it in Wintermute, you need Milkshape i think.
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tinchopunk
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Re: 3d restriction
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Reply #3 on:
December 06, 2004, 12:54:31 AM »
yeah... i know about modeling and i have the character already...
And the aswer i solved a few minutes ago... It was about what´s the size of the geometry etc etc...
Now my problem it´s the character it´s to big for my prerender background and geometry... (I make the background bigger, and all of that, mybe it´s the camera??)
thanks
MArtin
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Mnemonic
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Re: 3d restriction
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Reply #4 on:
December 06, 2004, 07:52:21 AM »
MArtin,
in the actor definition file (.act3d) there is a line such as "SCALE = 180". Change the value to match the scale of your geometry. If your character is too big, use a value less than 100 (the value is in percent).
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tinchopunk
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Re: 3d restriction
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Reply #5 on:
December 07, 2004, 02:22:49 AM »
thanks i solved...
MArtin
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3d restriction