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Author Topic: Blender 3ds wme exporter - making it work?  (Read 4250 times)

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TwistedMonkey

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Blender 3ds wme exporter - making it work?
« on: December 16, 2011, 09:49:36 PM »

Wintermute is a challenge to work with because it's essentially a 3Dstudio max plugin.
No other app is very compatible with it using the 3ds export.
I have successfully used Cinema 4d to export the geometry in 3ds (although to get it to line up you have to add 1 degree to the bank in cinema 4d before exporting otherwise the view in Wintermute is tilted) - the drawback of Cinema then becomes the spotlights which wont perform well in Wintermute unless you flatten out the cone angle completely to about 180 degrees and then it's not really much of a spotlight anymore)

So I decided to give this Blender exporter a try. (Blender, ugh).
The links to download this say that there is an exporter by Jerrot (and the link to download works), but then goes on to say that this paticular exporter has
been updated, but I cant seem to find a link to an "updated" exporter. So I'm just trying to install the one I found called "export-3ds-0.82.py"

I havent had any luck installing this script in Blender 2.6 so...

I downloaded Blender 2.4b - copied this script into .blender\scripts folder
But when I try to use the exporter I get an error.
The console in Blender begins explaining the error as (Non-ASCII character '\x-4"...)

Can anyone explain to me how to successfully use this script. I'm not a Blender user so I'm trying to piece this together as best as I can.

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ahedov

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Re: Blender 3ds wme exporter - making it work?
« Reply #1 on: February 01, 2012, 08:40:30 AM »

You have to use Blender 2.49
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