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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - ElDoDo

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Hello everyone; so, basically I want to devise a way to generate case-sensitive talk stances for my actor/s during the game, combining three factors:

- Random (or better, phoneme-dependent) mouth shapes sequence, instead of a predefined one.
- Facial expressions (eyes-eyebrows area)
- Body language (pointing, shrugging, arms-crossed...)

Of course, you could just create dozens of different animations for the different possibilities, but I believe there must be a more game economics-friendly way.

You might remember this feature from games such as Curse of Monkey Island, or simpler instances in previous LucasArts games (Sam & Max Hit the Road comes to mind). I've been looking through the documentation about the best way of implementing it, but without much result... Any ideas? Thanks in advance!  ;)

BTW, I should post this on the Feature Request subforum, but oh well... I think it would be really cool having a "layer" feature for the sprites; for example, being able to assign a certain "layer id" to a certain subframe and control via code which layers (groups) are hidden and which are displayed. This would make complex animation systems, such as the one I describe, really easy to implement. I hope we'll be able to see something on this lines on WME2!

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Foro técnico / Re: Bienvenidos al foro técnico
« on: January 12, 2009, 01:54:21 PM »
Sumo mi apoyo y con ganas  ::rock, pero la verdad es que me también me parece una idea positiva para todos reforzar la comunidad "global" (y sobre todo en una herramienta en desarrollo constante como esta), aunque haya que tirar de inglés  :)

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