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Topics - BlueNomad

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1
Technical forum / QUESTION - Run in window as default setting value
« on: May 04, 2010, 08:30:25 PM »
Hi community,
I have question: How can I set "Run in window", in Settings dialogue box, as default setting value from first game start, without user adjust? I want run game every time in window.

If I run game for first time, in Settings  the checkbox for “Run in window” is blank. User  have to check it, if want run game in window. I need run game in window from first time. In WME Project Manager this option “missing”.

Thank for tips.

2
Technical forum / Game.PlayTheora - advanced subtitles options - question
« on: January 29, 2010, 11:15:43 AM »
Hi WME community,

I am play theora video throught Game.PlayTheora("example.ogv", "example.sub"); and useing external subtitle file for subtitles in video.

QUESTION: How can I (if I can) define subtitles properties. (size, bold, color, outline, position ...)?

I know that, I can define subtitles font for video playing or create my own font. But I don`t set it`s position or size dynamically....

Allow or not  WME engine define that possibilities?

Thank you for reply!!!

3
Technické fórum / Poradie odpovedi pri viacerych osobach
« on: October 09, 2009, 01:55:08 AM »
Zdravim vsetkych!

Prosim poradte mi (chybaju mi uplne zaklady matematickej logiky a neviem aku funkciu mam pouzit), ako mam naskriptovat nasledujucu vec:

- v hre sa pytam troch postav na spravnu cestu; postavy su na jednej scene (postavy su nadefinovane ako 3 samostatne entity)

- dialog prebehne formou otazka - odpoved
            actor.Talk("......");       <-- otazka
         this.Talk(".....");          <-- odpoved

- teda mam 3 odpovede a az tretia je ta spravna

OTAZKA: ako naskriptujem to, aby vzdy spravna odpoved pripadla na poslednu opytanu postavu (teda hrac sa moze pytat postav na smer v akomkolek poradi, no odpoved dostate vzdy az u poslednej postavy - tretej; medzitym sa u uz opytanej postavy deaktivuje moznost rozhovoru)

Prosim poradte.
Za odpoved uz vopred dakujem.

4
Technical forum / Question - LeftClick sensitive cursor
« on: July 29, 2009, 12:06:14 PM »
Hi,

can you help me with some advice to, how to write code for LeftClick sensitive cursor.

Exploration:

1. I have normal cursor sprite
2. I need change cursor sprite when I press down LeftClick on some object, area (table, ..)
3. when I pull up LeftClick, than set normal cursor sprite, how before
3. through "Game.SetCursor();" isn`t  work   <---- this change cursor permanently

Example:
I have a horse and when I click on it with normal cursor (whip), I need change this cursor over whip with slap animated cursor. When I stop  LeftClick, than back normal cursor.

Thank you for advice!

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