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Ups sorry for the duplicating link. Sure you can post the files.

- WME Settings and Definitions files syntax colouring for EditPlus
http://free.hit.bg/status/wme/wme_settings.stx

I also have send the files to mnemonic@dead-code.org

2
Here i'm sharing some files:

- WME Scripts syntax colouring for UltraEdit32 ( by Jerrot, appended )
http://free.hit.bg/status/wme/wme_wordfile.txt

- WME Scripts syntax colouring for EditPlus
http://free.hit.bg/status/wme/wme_script.stx

- WME Settings and Definitions files syntax colouring for EditPlus
http://free.hit.bg/status/wme/wme_settings.stx

3
Technical forum / Re: Dragging and dropping inventory items
« on: September 28, 2005, 08:28:18 AM »
thanks, i'll try

4
Technical forum / Dragging and dropping inventory items
« on: September 27, 2005, 03:54:14 PM »
Hi all,
I'm newbie in this engine but i want to use it to make a game. For now i'm at studying period.
So i'm trying to make a kyrandia inventory style. This means that if you click on some entity that can be taken it becomes draggable by mouse and you can drop it directly in the inventory.
I think that this must be done by using a window containing an entity container, and on entity click event this entity container is set to point to the clicked entity. And ofcourse in the game_deamon this window ( if item is picked up ) should be moved where mouse pointer is. Am i right? I'm not reached yet the dropping part.
So my question is how to assign the taken entity to entity container.

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