Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Kaz on December 10, 2010, 02:57:20 PM
-
Hi,
I've seen some Wintermute games that apparently have a very tidy way of doing animations. You have all the images ('frames') of the amination in one transparent PNG and them somehow reference each of the images in turn to to make the sprite animation. I'd like to be able to do it that way. Has anybody got a way of programatically referring to one part of an image and displaying only that part in a sprite?
Thanks
-
While historically the engine was able to handle this internally, it never got exposed to the tools, so it's not really possible to do in WME.
-
Thanks.