Wintermute Engine Forum

General Category => General Discussion => Topic started by: Scarpia on February 25, 2003, 01:40:43 AM

Title: "Ode to Scripting"
Post by: Scarpia on February 25, 2003, 01:40:43 AM

Ode to WME Scripting


scripting is prone to errors and crashes
and through buggy code every programmer trashes
but suppose there existed an engine so grand
with scripting and toying around hand-in-hand

imagine interface elements, 'actors' and sprites
arranged in a versatile tool of delights
and every latest compile of its source code
available, free on a website for download

while unseasoned programmers flock to debate
dozens of upcoming features await
and scripting has never been neater than that
of ActObj.CanHandleEvent("LookAt")




Scarpia  8) revealing a truly corny talent

Title: Re:"Ode to Scripting"
Post by: Brassfire on February 25, 2003, 01:56:45 AM
Funny!

Mnemonic - Is this going to be in the manual now? ;D
Title: Re:"Ode to Scripting"
Post by: Mnemonic on February 25, 2003, 09:59:14 AM
Hehe, cool!  ;D

Quote
Mnemonic - Is this going to be in the manual now? ;D
Well, I'm considering adding an "Ode" section to the docs :) I already have the "Ode to WME" written by Eric Stembridge:


Wintermute, we love thee
We hold our mouse on high

If we didn't have WME,
We'd wait for SCRAMM... and die
Title: Re:"Ode to Scripting"
Post by: Scarpia on February 25, 2003, 04:11:55 PM
Hey! Someone beat me to it? Darn!


Scarpia