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Messages - joaomesq

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WME Lite / Re: Major question about the WME Lite
« on: April 18, 2012, 03:39:54 PM »
To my understanding there are two kinds of memberships

Register as Apple Developer: free. No Xcode 4 for Snow Leopard.
Enroll the Mac Developer Program: $99/year. Xcode 4.2 for Snow Leopard.

Can you confirm if you enrolled?


WME Lite / Re: Compiling for iOS
« on: April 15, 2012, 02:17:00 PM »
Sources - the software - can be downloaded from

Like most software nowadays, WME uses libraries provided by the operating system and third parties that are responsible for low-level functionality that would be very tedious for the software writer to do them himself. Sometimes, these are called "dependencies". In the link above, you will also find all the dependencies you will need.


WME Lite / Re: Major question about the WME Lite
« on: April 15, 2012, 01:47:58 PM »
No, you didn't. Xcode manual also applies to my previous post.


WME Lite / Re: Major question about the WME Lite
« on: April 15, 2012, 12:18:53 PM »
Actually there is. I'm using it.

You probably should research a little more. In the old days, we used to call it RTM. An "F" between "T" and "M" is optional, depending on who's asking. I don't know what is called nowadays.

Guess you can find what you need over here: and here

bonus answer: you need xcode 4 to compile your game, so Snow Leopard will not do. You need Lion.


WME Lite / Re: WME Lite: XCode 3?
« on: March 26, 2012, 11:35:22 AM »
But the App Store has the last version (4.3) and the Developer downloads for XCode 4 all say "... for Lion".

Thanks anyway.

WME Lite / Re: WME Lite: XCode 3?
« on: March 26, 2012, 12:57:51 AM »
No, if you running Snow Leopard or Leopard. XCode 4 requires Lion. I remember that in some circumstances it's possible, but I really don't recall right now.

We (the students and me) didn't upgrade yet. They have older machines and for myself I also have to upgrade MAMP and other stuff and i'm not very inclined to do that.

Will look it up and post here if I find out.


WME Lite / WME Lite: XCode 3?
« on: March 24, 2012, 06:01:03 PM »

Does the project file from WME Lite for iOS works with XCode 3?


Software and games / Re: Double Fine Kickstarter Adventure
« on: February 25, 2012, 05:35:41 PM »
The interesting question here is if Mnemonic has been contacted by Double Fine for a possible use of WME in this project...  :P

Mnemonic, on the FAQ, you state that

The actual game development still needs to be done on a Windows machine

Just to clarify this out but only the actual compiling have to be done on a Windows machine, right?

Community bulletin board / Re: What do you hate about WME?
« on: January 12, 2010, 11:14:35 PM »
Because I'm a 100% Mac user I have to go with full Mac support. Games and Editor (with a bundle for Textmate).
It's a long shot but hey, you asked! :P

General Discussion / Re: Dage - New 3D Adventure Game Engine
« on: December 30, 2009, 04:18:00 AM »
Impressive indeed!

If you ever need a Mac tester, contact me.

No point of hacking sm. It's easier if i quit using the feed.



I'm not trying to start a flame war here, but I'm becoming annoyed of having a lot of rss feeds posts that aren't in english, so completely useless for me.

I liked the idea of keeping several subforums specific for a language: why not do the same for rss feeds?

Just a thought.


Hi Pedro,

Yes there are portuguese WMEers - i'm one of them.

Beneath a Steel Sky has a version with portuguese subtitles.

If you want to include brazilian portuguese, about 10 years ago the portuguese distributor of Infogrames translated several to brazilian portuguese so you probably should check out with them.

I seem to recal that these were translated:

Sanitarium (not sure about this one)
Shadow of the Comet
Prisoner of Ice
Alone in the Dark 4

boa sorte!

Technical forum / Re: Video editing
« on: May 30, 2009, 06:16:48 PM »
I use the Blender sequencer.

Can be a little scary but this tutorial should put you on the right track:

Or you can check the docs:

good luck

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