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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - Eyes_Only

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1
Technical forum / WME resets door state
« on: June 26, 2009, 02:28:23 PM »
Hello everybody,

I have two rooms. When I want to walk from room1 to room2 I have to open the door from room1 and when I click, I can change scene. Now I am in room2. But when I go back from room2 to room1 and the scene is loaded, the room1 door is closed.

I tried to change the starting order so that I start with room2 and then go to room1 and there it's the same, when returnig a second time to the room the room1 door is set back to closed, while room2 door stays open.

How can this be? Has anyone an idea?

Thank you...

2
Hi guys,

does anyone have the metro.zip file from this post?

http://forum.dead-code.org/index.php?topic=1821.0


If so, I 'd like to ask you to send it to me please.

eyes--only@web.de

Thanks a lot

3
Technical forum / on "MouseEntry" and if-command
« on: April 15, 2009, 09:11:05 PM »
Hi guys,

I've got a new Problem. I've got a table. In it's script I wrote:

Code: [Select]
on "MouseEntry"
{
if (Game.SelectedItem =="keycard")
{
Game.Msg("mouse entry");
this.SetCursor ("sprites\system\cursor_interact.sprite");
}
}

In my keycard item script I wrote:

Code: [Select]
on "MouseEntry"
{
this.SetCursor ("Medien\cursor_nina\cursor_full.png");
}

on "LeftClick"
{
Game.SelectedItem = "keycard";
}

on "RightClick"
{
actor.Talk ("Das ist eine Schlüsselkarte.");
}

But when I put the mouse onto the table, the cursor doesn't change. You know any help? If I remove the if-command everything worls fine. Can it be that the engine doesn't get the Game.SelectedItem command?

4
Technical forum / cursor_combined --> change standard cursor
« on: April 14, 2009, 10:36:15 AM »
Hello everybody,

when I use "cursor_combined = true" in the item description, the engine uses the standard mouse cursor, to combine it with the item. Is it possible to change the cursor in the moment I click on the item, so that the item is not combined with the standard cursor but with the one I would like to have? Or isn't it possible to change, so that the engine will always use the standard one?

Thanks a lot

5
Hi guys,

I'm new to WME and at the moment I'm trying various things. I have got a "keycard" object and after picking it up a "keycard" item. When I hover over the item in the inventory, the mouse cursor changes shape. That works nice. But I would like to change the cursor when I choose the item from the inventory but that doesn't work because the engine always shows the standard cursor. What can I do?

Here's my keycard script:
Code: [Select]
#include "scripts\base.inc"


////////////////////////////////////////////////////////////////////////////////

on "MouseEntry"
{
this.SetCursor ("Medien\cursor_nina\cursor_full.png");
}

on "LeftClick"
{
Game.SelectedItem = "keycard";
this.SetCursor ("Medien\cursor_nina\cursor_back.png"); --> this is the part, that doesn't do what I want
}

on "RightClick"
{
actor.Talk ("Das ist eine Schlüsselkarte.");
}

Thank you very much

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