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Feature requests, suggestions / Suggestions
« on: February 22, 2011, 09:52:28 AM »
After finishing my first game, here is a first list of suggested modifications I'd like to see
- Swap Fullscreen/Windowed within the game . Actually you have to quit and restart the game
- In the Window control, function SetTiledImage ans SetTiledInactiveImage
- Refresh Window aftet a Game.LoadString ( very usefull for the option menu with language selection)
- Game.StopScrolling();
- Float in all object.X, object.Y , object.Scale and object.Rotate
- Scale and Rotate function for each frame in the Sprite Editor
- Multiple frame selection in the Sprite Editor
- Scale ,Rotate and AlphaColor attributes for entity in the Scene Editor will able to create nice animation
- Copy, Cut and Paste Entity in the Scene Editor
- Possibility to add a Window in the Scene Editor ( VERY USEFULL)
- Layer.GetNodeIndex() could allow to Insert an entity just after or before a specific node
- Particles.AlphaStart1 and Particles.AlphaStart2 ( random value of the Alpha when generated) and Particles.AlphaEnd1 and Particles.AlphaEnd2 ( random value of the Alpha when disappeared)
- SizeHeightToFit that works with multiple lines
- Character should always start wlaking with the first frame
- When the Character changes Direction it should keep the same frame number
Hope this helps
- Swap Fullscreen/Windowed within the game . Actually you have to quit and restart the game
- In the Window control, function SetTiledImage ans SetTiledInactiveImage
- Refresh Window aftet a Game.LoadString ( very usefull for the option menu with language selection)
- Game.StopScrolling();
- Float in all object.X, object.Y , object.Scale and object.Rotate
- Scale and Rotate function for each frame in the Sprite Editor
- Multiple frame selection in the Sprite Editor
- Scale ,Rotate and AlphaColor attributes for entity in the Scene Editor will able to create nice animation
- Copy, Cut and Paste Entity in the Scene Editor
- Possibility to add a Window in the Scene Editor ( VERY USEFULL)
- Layer.GetNodeIndex() could allow to Insert an entity just after or before a specific node
- Particles.AlphaStart1 and Particles.AlphaStart2 ( random value of the Alpha when generated) and Particles.AlphaEnd1 and Particles.AlphaEnd2 ( random value of the Alpha when disappeared)
- SizeHeightToFit that works with multiple lines
- Character should always start wlaking with the first frame
- When the Character changes Direction it should keep the same frame number
Hope this helps