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Topics - Prote1n

Pages: [1]
1
Feature requests, suggestions / Suggestions
« on: February 22, 2011, 09:52:28 AM »
After finishing my first game, here is a first list of suggested modifications I'd like to see

 - Swap  Fullscreen/Windowed within the game . Actually you have to quit and restart the game
 - In the Window control, function SetTiledImage ans SetTiledInactiveImage
 - Refresh Window aftet a Game.LoadString ( very usefull for the option menu with language selection)
 - Game.StopScrolling();
 - Float in all object.X, object.Y , object.Scale and object.Rotate
 - Scale and Rotate function for each frame in the Sprite Editor
 - Multiple frame selection in the Sprite Editor
 - Scale ,Rotate and AlphaColor attributes for entity in the Scene Editor will able to create nice animation
 - Copy, Cut and Paste Entity in the Scene Editor
 - Possibility to add a Window in the Scene Editor ( VERY USEFULL)
 - Layer.GetNodeIndex() could allow to Insert an entity just after or before a specific node
 - Particles.AlphaStart1 and Particles.AlphaStart2 ( random value of the Alpha when generated) and Particles.AlphaEnd1 and Particles.AlphaEnd2 ( random value of the Alpha when disappeared)
 - SizeHeightToFit that works with multiple lines
 - Character should always start wlaking with the first frame
 - When the Character changes Direction it should keep the same frame number

Hope this helps


2
Bug reports / Window ClipContent
« on: February 22, 2011, 09:34:03 AM »
The ClipContent attribute stop working when the window is out of the screen

I'm using the ClipContent attribute to display a progress bar in the Inventory bar. When the invenoty is hidden ( scrolled out of the screen) all the sprites that are supposed to be clipped appears on screen

3
Technical forum / quotation mark
« on: September 15, 2010, 02:25:32 PM »
I try to write in a file some text that includes quotation " for exemple Hello "world"

What is the special escape character in WME to create the string

var string = "hello ~"world~""; does not work



4
Technical forum / Question about actor animation
« on: September 06, 2010, 09:26:41 AM »
I have done a new walking animation. The character is fine tuned in SpriteEdit so that there's no "sliding effect" on the character.

When I use it in the game in a full 100% ration scene, the character is sliding. It seems that the MoveX and MoveY are not correctly managed . The engine adds some  x and y when the path is calculated for a GoTo action...


5
Technical forum / Theore / Entity / Subtitles
« on: August 17, 2010, 09:52:59 AM »
Hi,

First question: Why does the Game.PlayTheora() and entity.PlayTheora() does not have similar parameters ?

I'm using only entity.Playtheora() as it is the only way i've found the avoid the video skip by mouse click or key. The entity solution allows to control the skip and to display a window message properly

Unfortunately I'm not able to control the Subtitle file in a entity.PlayTheora() ... and I did not succeed to show/hide the subtitle according to the players' settings

6
Technical forum / Entiry/Sprite over InventoryWindow
« on: August 05, 2010, 05:04:14 PM »
Is it possible to display a Scene Entity over the Inventory Window ?

The idea is to automatically open the Inventory and move the taken object to the Inventory Window for the user

7
Technical forum / Question about Tiled Image
« on: April 26, 2010, 05:27:21 PM »
Is it possible to change a tiled image of a Window, Editor, Static or Button within a script ?

The SetImage function seems to accept only .sprite and not.image


8
Not a bug / Bug in Game.Screenshot function
« on: April 23, 2010, 08:05:29 AM »
This function works perfectly when I'm not using Direct3D-9 executable. But I'm using this one, the Screenshot function captures 95% of the Width and Height of the screen ... the final screenshot resolution file is fine and zoomed ....

9
Technical forum / Pixel Precise and rotation
« on: April 19, 2010, 09:11:06 AM »
I noticed that the "Pixel Precise" option works well when the entity/sprite rotation is null, but when i rotate it , the precision is just average .... did anybody else notice it ?

10
Technical forum / Query about font TTF ?
« on: April 05, 2010, 08:56:51 AM »
Is there any way to create a "selected" font while using a TTF file format. I'd like the standard white letters over black screen

This works well with a Bitmap font but I do not succeed to create a black background in the TTF definition file

Could anybody help me ?
 

11
Bug reports / Particles Crash under Windows 7
« on: March 19, 2010, 10:42:39 PM »
Using Emit.AddSprote("particle.JPG") crashes under Windows 7 but works well under Windows XP

My solution was to use a PNG instead of a JPG to solve this problem


12
Bug reports / New Problem under Windows 7 64 bits
« on: March 19, 2010, 06:16:55 PM »
I was using using WME under Windows 7 64 bit till today without problems

Today the game crashed in a scene with particles as the same scene was working well under XP.
And now I've lost the debugging console (parameters are right in ProjectMan). I tried to uninstall/install WME, cleaned the registry, restoring previous Windows restauration point ...
Another trouble the ESC does not work anymore in the WME but works in package.

Does anybody else have the same trouble. I absolutely don't have any more ideas to fix it


13
Not a bug / Bug with PlayTheora and Entities
« on: March 09, 2010, 04:08:01 PM »
I 've created a Region entity ans use region.PlayTheora() function

The video is playing well but is shifted 100 pixel on the right and down from the original position of my entity ... what's wrong ?

14
Technical forum / SizeToFit problem
« on: December 02, 2009, 03:00:46 PM »
This function does not take into account the line break

The text "aaa|bbb|ccc|ddd" has the size of "aaabbbccddd" instead of the maximum of the splitted string... but the HeightToFit is well calculted


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