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Messages - GreyDay

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Game announcements / Re: Oknytt, an adventure through Swedish folklore
« on: September 13, 2013, 09:22:24 PM »
This is a great game for a small amount of money! I'd recommend it to everyone :)

Game announcements / Re: Re-release: The Shine of a Star
« on: July 30, 2013, 01:53:53 PM »
No problem! Just glad I can spread the game to more people now :) And thanks for the tip! I'll look into it later, for the next update :)

Game announcements / Re-release: The Shine of a Star
« on: July 29, 2013, 08:55:42 PM »
Hi folks!

Just wanted you to know that the Wintermute game The Shine of a Star is now officially released for free at our companies newly updated website. If you like short and sweet classic point and click adventures in moody environments please check it out  :)

Find the game here:

And while you're at it, don't hesitate to check out the rest of the website for some feedback.


Best regards,

Robin Hjelte

Instead of putting time into an old project, I just decided to let it out there as a part of my portfolio :)
You can download it from here if you are interested in playing it:

Cheers! :)

Software and games / Re: best engine for me
« on: March 07, 2012, 09:31:00 PM »
Hi Joxer!

There are several game engines that are both free and easy to use and to get started with. While Wintermute Engine is one of these, it's not the only one, and it is mostly suited for (and excels at) Adventure games or other types of point-and-click input games.

You might want to check out GameMaker or Multimedia Fusion (I prefer Game Maker, but haven't really used multimedia fusion so) as well as Wintermute. GameMaker has the advantage of letting you make games without really scripting, but rather drag and drop commands, even though I would recommend using the scripting available for learning.

You should also check out Unity 3D (and even maybe Adobe Flash and UDK) when you have gotten a bit more experience in the scripting part.

Wish you the best of luck!

Technical forum / Re: Is it possible to use no actor?
« on: March 05, 2012, 10:21:49 PM »
It is as Spellbreaker says. To take away the actor from a scene, look in the scene_init.script attached to the scene and change the line:

Code: [Select]
actor.Active = true;

Code: [Select]
actor.Active = false;
Cheers, and good luck with your game!

Technical forum / Re: Screen Size
« on: February 25, 2012, 10:17:04 AM »
I think 1280 x 720 is a good choice for PC games, it's just a very small portion of screens that won't handle the resolution.

Technical forum / Re: Bumps
« on: February 25, 2012, 10:14:58 AM »
You could also just limit the floor and use waypoints instead of adding several blocked regions, however it's fundamentally the same solution.

Hello folks,
just wanted to share some of what I am doing.

(Malmö) Precious Pills, Blasting Bacon and Mowing Minds is a small game based on how to convey a question formulation taken from the academic world and was made as a part of a course at my college.
Hopefully it'll find it's way out on the Appstore when we (me and my co-worker) have the time to finish the last details of the game, and get WME Lite to work.


EDIT: Just head to my portfolio-page and download and play :) It will not be released on mobile platforms, and is PC-only.

Technical forum / Re: Pause an animation
« on: February 06, 2012, 10:08:02 AM »
You should put the code in the appropriate Scene_init script, and it should work.

Scripts, plugins, utilities, goodies / Re: Splice arrays
« on: February 01, 2012, 12:20:50 PM »
Noticed that i put the thread in the wrong place, could someone move it?

Scripts, plugins, utilities, goodies / Splice arrays
« on: February 01, 2012, 11:16:22 AM »
I wanted to use a splice function for an Array in a game I am developing, and noticed that it isn't implemented in WME script.
I made a function that worked great for me for the purpose, and as I saw another question on the forum about it I thought that I might upload the piece of code for others to use. Nothing complicated, but nontheless:

Code: [Select]
function Splice(var array, var place){
//Move the unwanted object in the array to the end.
for (var i = place; i <= array.Length -1; i = i +1)
array[i] = array[i + 1];
//And pop it.

Game announcements / Re: [Released] The Shine of a Star
« on: January 26, 2012, 07:04:26 PM »
Awesome! Thank you :)

Game announcements / Re: [Work in progress] The Shine of a Star
« on: January 20, 2012, 02:06:47 PM »
Just wanted to say the The Shine of a Star is officially released after what seems to be an eternity! Get a copy at:

Game announcements / Re: [Work in progress] The Shine of a Star
« on: September 13, 2011, 09:08:12 PM »
Thanks a lot!

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