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Messages - ciberspace

Pages: 1 2 3 [4] 5 6 ... 8
46
Technical forum / Re: IsAnimPlaying and 2Dactor. Is this possible?
« on: March 01, 2013, 08:10:34 AM »
you can be used:
Ready (read only) Returns whether the object isn't currently performing any action. 

47
Technical forum / Re: DirectWalk and uneven walkplane
« on: February 28, 2013, 07:01:55 AM »
The DROP_TO_FLOOR property specifies that the actor is always standing/walking on the walkplane, no matter what its original Y coordinate was. You may need to set this property to FALSE for things such as birds or butterflies.

48
Technical forum / Re: I love "wintermute"
« on: February 27, 2013, 10:40:36 AM »

49
Foro técnico / Re: Primeros pasos
« on: February 27, 2013, 07:27:25 AM »
Tienes razón saber encaminar bien la aventura es primordial ya que un cambio a medias de diseño te puede trastocar mucho todos los escenarios.

resolución: como su nombre indica sera la cantidad de detalle que quieres en las imágenes  800X600 puede estar bien si quieres un mayor nivel de detalle puede usar resoluciones más altas.

fondos yo personalmente si no tienen transparencias prefiero jpg por tener menos peso y reducir el tamaño del programa.
si necesitas transparencias png.
si utilizas vídeos ogv con theodora converter (creo que esta bien escrito) es un conversor de avi a ogv.

personaje y es una cosa que tienes que tener muy clara  ya que todos la programación de los escenarios dependerán de tu elección. pueden ser: primera persona, 2d o 3d.

si tienes alguna duda no te preocupes y pregunta que nadie nace sabiendo.

50
Technical forum / Re: Left Click while talking
« on: February 25, 2013, 09:58:23 AM »
not the best option, you can try:

in game.script

if(ActObj!=null) change for if(ActObj!=null && actor.IsTalking()==false)

51
Foro técnico / Re: Algo en cristiano?
« on: February 24, 2013, 08:48:40 AM »
Yo podría hacer algo de traducción, de todos modos si andas con crome el traductor es una castaña pero te puede ayudar a traducir.

saludos ::wave

52
Technical forum / Re: Bug E_OUTOFMEMORY
« on: February 21, 2013, 12:18:12 PM »
The file MainMenu.window in folder scene\MainMenu\MainWindow\
or interface/system/

53
Game announcements / Re: The last Battle
« on: February 14, 2013, 01:11:55 PM »
OK new look
your pictures are too small  :(


54
Game announcements / Re: The last Battle
« on: February 12, 2013, 01:59:06 PM »
new look

55
Game announcements / Re: Lucine
« on: February 12, 2013, 01:56:23 PM »
very good

56
Technical forum / Re: New to WME scripting
« on: February 01, 2013, 03:11:43 PM »
Scripts - you can assign one or more script to a sprite; that way you can programmatically control sprite properties, frames and the animation flow

Quote
Sprite object
The Sprite object allows you to access the properties of your animations. Sprite objects can be queried using the GetSpriteObject methods of various objects and their equivalents.



Methods
Actions 
GetFrame Returns one animation frame.
AddFrame Adds a new frame to the animation.
InsertFrame Inserts a new frame to the animation.
DeleteFrame Removes specified animation frame.
Reset Resets the animation.
Pause Pauses the animation.
Play Resumes a paused animation.
Script functions 
AttachScript Executes a script file and attaches it to the object.
DetachScript Terminates a specified script file and detaches it from an object.
IsScriptRunning Queries whether a specified script file is running and attached to an object.
CanHandleMethod Queries whether the object supports a method of a specified name.
::wave

58
Technical forum / on "ActorEntry"
« on: January 31, 2013, 01:14:10 PM »
The event on "ActorEntry" works with actors 3d?

59
Game announcements / Re: Lucine
« on: January 23, 2013, 05:12:09 PM »
Do you have a date for the premiere?

60
Game announcements / Re: The last Battle
« on: January 23, 2013, 05:03:35 PM »
thanks

great game :D

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