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Messages - Yakuzza

Pages: 1 [2] 3 4
16
Bug reports / Re: 3d character looped animation
« on: October 31, 2012, 11:51:00 PM »
Finally someone who's expiriencing the very same problem.
Now if there's any solution for that?

17
Bug reports / Re: 3d character looped animation
« on: October 30, 2012, 02:49:25 PM »
its set to TRUE yeah.
I think this is engine related bug. Now if somebody could confirm it

18
Bug reports / Re: 3d character looped animation
« on: October 29, 2012, 12:01:29 PM »
Yeah I'm pretty sure.
Animation looks right in the 3ds.

19
Bug reports / Re: 3d character looped animation
« on: October 28, 2012, 08:12:44 PM »
Am I the only one experiencing the bug?

20
Bug reports / 3d character looped animation
« on: October 25, 2012, 12:02:44 PM »
Hi i'm having this major issue with 3d characters animation using WME1.10.1
before looping back to frame 1 character switches to T pose.
example is in the video.

http://www.youtube.com/watch?v=M98v4ftt8bw&feature=youtu.be

Same thing happens with TalkAnimName animations
Is there any known workarounds?

21
Technical forum / Re: 3ds camera roll
« on: October 18, 2012, 05:39:29 AM »
bump

22
Technical forum / 3ds camera roll
« on: October 13, 2012, 03:05:50 PM »
Hey all!
I'm a bit stuck with 3ds camera export.
Basically I need a scene with camera rolled a bit. Like this

But WME seems to skip X rotation cords and imports camera like this


Is there some workaround?
Maybe if it's exported from blender or any other 3d package it'll work properly?
Thanks!

23
Общий фор�?м / Re: LIFT Casual demo +
« on: October 09, 2012, 10:51:29 PM »
Спа

24
General Discussion / Re: 3D Characters - Making and Importing
« on: October 08, 2012, 06:13:09 PM »
Hi!
I've never head of Modo tool but as lons as it support exporting to the .X it should work i guess.
Basically exporting is a breeze. It works the same way as in most the engines out there.
Good luck!

25
Technical forum / Re: Check if item have been taken
« on: October 06, 2012, 07:59:46 PM »
Thanks again lof!

26
Техниче�?кий фор�?м / Re: Global Variables
« on: October 06, 2012, 07:59:15 PM »
Например в game_loop.script пи

27
Technical forum / Re: Check if item have been taken
« on: October 03, 2012, 02:54:32 PM »
Oh I didn't realize it has to be "OnLeftClick". I thought game gonna constantly check if items has been taken.
Anyway it works now.
Thanks for your help guys!

28
Technical forum / Re: Check if item have been taken
« on: October 02, 2012, 08:15:28 PM »
yeah i've tried that already
Code: [Select]
if (Game.HasItem("200euro") && Game.HasItem("I_Hairpin") && Game.HasItem("I_lipstick"))
{
Game.ChangeScene("scenes\Basement\Basement3\Basement3.scene", false, false);
}
else
{
Sleep(200);
}

but the game does nothing when all 3 items picked up

29
Technical forum / Check if item have been taken
« on: October 02, 2012, 06:59:03 PM »
Let's say to go to the next scene player must pick up 5 items from the various scenes.
Can someone please point me to the right direction on how to script it?

30
Technical forum / Re: SkipTo3D cordinates
« on: October 01, 2012, 04:56:45 PM »
It's all clear now. Thanks Mnem!

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