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Messages - The Man

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61
Technical forum / My character refuses to collaborate
« on: May 02, 2006, 05:13:14 PM »
Hello.Yesterday I tried a demo of my game in the computer of a friend of mine,and I found an orrible surprise.The game starts,the music and the backgrounds are Ok..but where's the character?I mean...everything works,except that I cannot see my character,and when I click on an object the game crash...On my computer the character appears and the game is perfect,but when I play it on another computer there's this problem..How can I solve this?Mnemonic,I need Your help!

62
Technical forum / Re: How to make an entity disappear
« on: March 30, 2006, 12:47:50 PM »
You're the greatest.One day,when I'll be rich and famous,I'll remember you.Thanks!

63
Technical forum / Re: How to make an entity disappear
« on: March 30, 2006, 10:15:01 AM »
I forgot to say that my entity is a talking entity,not an object.The problem is that the lion disappear,but when I enter to the scenery "bivio" the program read the function 
"global Lion = Scene.LoadEntity("entities\lion\lion.entity");"
and the lion is charged again.How can I solve this mess?

64
Technical forum / Re: How to make an entity disappear
« on: March 30, 2006, 09:56:08 AM »
I tried it,but it doesn't work as I want.I mean,the entity disappear,but when I come back from another scenery it's still there.Also,if I write "lion.after",it doesn't disappear at all.

65
Technical forum / How to make an entity disappear
« on: March 30, 2006, 08:05:44 AM »
In my scenery I've got an entity,named Lion.After a certain action,I want this entity to play an animation and then disappear.How can I do this?

66
Technical forum / Re: Entity act on another scene
« on: March 18, 2006, 02:14:10 PM »
Thanks to both of you..I finally did it!

67
Technical forum / Entity act on another scene
« on: March 18, 2006, 10:52:32 AM »
Hi,everybody.I really need a help,so I'll try to explain my problem.
I've got two scene.In one scene there's an entity called "talpa",in the other there's an entity called "buco",set as if it is not active.When I talk to "talpa" I want the object "buco" on the other scene to become active.How can I do this?Sorry for my english!

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