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Topics - McCoy

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31
General Discussion / My modded computer
« on: June 20, 2003, 06:14:43 AM »
Here's my little baby: the PAC-PC Hope you like it.

Proc: AMD AthlonXP 1800+ @ 1610Mgz. & SK-800 Heatsink (laminated copper) & Sanyo-Denki fan.
Mem: 512MB DDR-SDRAM
MainBoard: Gigabyte GA-7DXE
Graph: ATI Radeon 9700 Pro
HD: FUJITSU MPF3204AT 20GB & SEAGATE ST380021 80GB
Mons: Samsung SyncMaster 955DF 19'' & LG Flatron 775FT 19'' (in multimonitor)
Temps: Idle - Core: 32

32
Technical forum / I need some help
« on: June 17, 2003, 09:35:42 PM »
Well, let's see if I can tell it right: I'm triying to do this options menu with scrollbars:


And I have this code to actualize the buttons position when the mouse is clicked over it, you know, the typical thing for a scrollbar:

[code]var meters;
var MoveButton;

on "LeftClick"
{
    MoveButton = true;
    meters.MouseY = Game.MouseY;    

33
Technical forum / sin, cos & co.
« on: June 11, 2003, 08:53:12 AM »
There's any way to do trigonometric operations in WME, or I need an external DLL? I'm gonna do an small mini-game for my game, that need physics, so I need some trig...  :P

34
Technical forum / Problem with string tables (maybe a bug?)
« on: May 21, 2003, 08:37:21 AM »
When I use a long identifier tag, say:

Code: [Select]
actor.Talk("/Hi, I'm Johnny Knoxville, welcome to Jackass.../Hi, I'm Johnny Knoxville, welcome to Jackass...");

The text appears a lot upper over the head of the actor than without using the identifier. In fact, it happends just like if you has added the same quantity of blank spaces as the identifier, after the text,just like this:

Code: [Select]
actor.Talk("Hi, I'm Johnny Knoxville, welcome to Jackass...                                               ");[/
So I can't use string tables, because I don't like non self-explicative identifiers like molly001, wich are short and not represent any problem at all, but are hard to mantain as the game grow up.

Is this a bug or, as ever, is only me?  ;)

Sorry for my crappy english, I hope that you can understand everything. :-[

35
Game design / Please choose
« on: May 13, 2003, 07:19:39 PM »
What style do you prefer?
This one (by me):




Or this one? (by a friend of mine):



Actually we can't decide so we are asking people.

36
Game announcements / The game i'm working at.
« on: May 09, 2003, 02:55:46 PM »
Still nameless. Well, the name of the mane character is "Fred".



Of course, that doll is not the main character, is only for testing. The game will be in spanish, but when we finish it (We are actually 2 scriptwriters, 2 sketchers, 1 painter and 1 programmer (that's me  ;D)), there will be maybe an english version. If you wanna download the game, go to http://www.ownage-side.com/fred and download the test prealpha v0.00000001. It's in spanish, though.

37
Game design / A great sound source
« on: May 08, 2003, 12:56:49 PM »
Yes, a sound effects search engine! Great! Check it out.

http://www.findsounds.com/

38
Technical forum / Subframes
« on: May 08, 2003, 12:38:45 PM »
What is the purpouse of the subframes in a sprite?

39
Technical forum / A little problem with music
« on: May 06, 2003, 12:49:03 PM »
When I put some background music for a scene, it works in projectman perfectly, but when I build the game, it does not work in the stand-alone version. The music is in ogg format, but I tried wav, tried to use Game.PlaySound instead of Game.PlayMusic, both with ogg and wav format, and it never worked. Is strange, because I'm using some short sounds for the steps of the main character, and they work in the stand-alone version. This is a bug of some short or is only me? The sound file for the music is 5min long.

40
Technical forum / How to change the talking style?
« on: May 04, 2003, 08:44:27 PM »
I don't like the text-floating-over-the-head talking style, and i'm thinking about making a sierra style talk globe or something like that, you know, like the comics. There's any way to customize the talking routine?

Sorry for my bad english, i'm spanish.  :P

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