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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - mRax

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16
Technical forum / Wrong actor3d detection
« on: December 11, 2006, 02:32:20 PM »
Hi! I have some actor3dx for minigame and "occassionaly" find very bad thing: sometimes WME doesn't detect active object (Game.ActiveObject) truly. I don't understand what the matter, but now this is big trouble for me :(

In example there are two objects only: telephone and ringer (both actor3dx type). The ringer is in telephone. The objects display correctly, but Game.ActiveObject is wrong! (when mouse cursor is over ringer) So there is only one object in the scene -- telephone. How to avoid this situation? Any ideas?

(temporary file removed)

17
Technical forum / .AddAttachment() method
« on: November 30, 2006, 04:19:58 PM »
Is there possibility to choose not only parent bone, but the attached object bone. E.g.
Code: [Select]
actor.AddAttachment(FileName,AttachmentName,AttachmentBone,ParentBone);Huh, WME used (0,0,0) point, it's the same as AttachmentBone=NULL :) I want to create many objects attached each other (danceround). But each object must not attach (0,0,0) point to ParentBone another one.

18
Technical forum / Unicode support
« on: October 26, 2006, 02:58:18 PM »
What's about unicode? Can I read lines from wide-character format file (.txt) and display it with true type font for actor.Talk()?

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