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Messages - Mikael

Pages: 1 2 3 [4] 5 6 ... 9
46
Technical forum / Re: Compression confusion
« on: January 19, 2008, 03:01:42 AM »
Quote
That's a little more photoshoping
A lot more Photoshopping, to be exact.

Quote
Mikael, well it looks like drinking too much of tequilla can make you see quadruple times.
Is THAT the secret behind the rather off-beat storyline in Ghost In The Sheet? Great and unusual game, BTW!

47
Technical forum / Re: Compression confusion
« on: January 17, 2008, 11:51:12 PM »
I just received this mail:

Hey Mikael,

My apologies, I misread the ActiveMark documentation so everything you sent me should work fine.

I guess that settles that.

But now they want me to remove all visible company logos and trademarks from 4 games. Well, well ...

48
Technical forum / Re: Compression confusion
« on: January 17, 2008, 10:00:18 AM »
Thanks the both of you.

I'm glad I'm not the only one who's confused. I should add that this is about the download rights to the game. I've also sold the retail rights to the very same game, and didn't come across the same "demands" then. I guess it's the same for you, Metamorphium?

I will also ask them to be more specific.

49
Technical forum / Compression confusion
« on: January 17, 2008, 01:07:43 AM »
OK. A distributor has bought my games. Now, after I've added logos, splash screens, and such, they're mailing me about this peculiar problem concerning my latest game, made entirely in Wintermute. This is the mail:

The builds for East Side Story appear to be using compression and/or copy protection. Since many wrappers (namely Trymedia's ActiveMark) are incompatible with compression/protection, we'll need builds for East Side Story that

1) keep the original directory tree and
2) don't have uncompressed files


I willingly admit that I don't understand what they're talking about. I've used no copy protection whatsoever, so I guess that the "compression" is the issue here. The game has been compiled using "compile packages" in Wintermute, no more no less. Can someone please advice about what to do?

Thanks,

Mikael

50
Technical forum / Re: Problem with saved games
« on: September 24, 2007, 09:41:10 PM »
I think I found the problem. It seems like we were playing from different versions of the game. The save was sent by a (very thorough) beta tester, and I tried to load it from the final version. I don't have the beta version easily accessible at the moment, but I guess that (slight) differences between two versions can make the saves incompatible? However, something tells me that this  shouldn't happen since I constantly use the same saves in my working directory during production throughout numerous changes, without problems. But maybe this is not possible with compiled games?

51
Technical forum / Re: Problem with saved games
« on: September 24, 2007, 08:34:27 PM »
Oh yes. I'm absolutely positive since there other savegames are stored there. It's in My Documents\game folder since I use personal savegames.

52
Technical forum / Re: Problem with saved games
« on: September 24, 2007, 07:56:07 PM »
That's exactly what I have done. The savegames simply won't show up.

53
Technical forum / Problem with saved games
« on: September 24, 2007, 06:44:28 PM »
I've got this very strange problem here. When people are sending me savegames from my game, I can't load them here. I place them in the correct folder, and they don't even show up in the list. What the heck can be the reason for this?

Thanks for any help!

Mikael

54
Technical forum / Re: Creating patches
« on: September 14, 2007, 05:50:00 PM »
As simple as that ... That's magnificent. Thanks the both of you!

Mikael

P.S.
sychron, did you have time to look at the newly uploaded demo?

55
Technical forum / Creating patches
« on: September 14, 2007, 01:24:10 AM »
I'm trying to sort out how to create a patch for my game (you never know!), and having some trouble to fully understand the nature of packages.

Let's say that I want some changes in a scene called "buggy scene" in  folder called "buggy folder".

OK, let's begin by creating a new folder in the same level as the "data" folder, and call the new folder "patch". I promote the new folder to package, and set it as the primary package. In the patch folder, I create a new "buggy folder", in which I put a corrected version of "buggy scene" (being careful to use the same names of the entities and scripts, etc.)

When I compile the game, I will have two packages, the old familiar "data.dcp", and a new one called "patch.dcp".

Am I right this far?

What I have no clue about is how to distribute the patch to the end user, so it can install over his previously installed version of the game.

Thanks for any help!

Mikael

56
Technical forum / Re: Combining inventory items
« on: September 13, 2007, 06:26:49 PM »
You're all right. "DropItem" does the trick. There's really no need to involve "DeleteItem" at all (for me at least).

Thanks!

Mikael

57
Technical forum / Combining inventory items
« on: September 13, 2007, 08:37:56 AM »
In my game, when two inventory items are combined to create a third item, I’ve been using this code:

Game.TakeItem("new_item");
Game.DeleteItem("first_item");
Game.DeleteItem("second_item");

My inventory slides down for a second when an item is added to it, and the problem with this method is that you can see all three abovementioned items for a split second in the inventory, which isn’t very nice.

I’ve tried to do it the other way around (that is, first deleting the two items that are combined, and then adding the new item), but when I do that, the new item is never added.

I’m probably just missing something blinding obvious here?

58
Technical forum / Re: Install (?) problem
« on: September 12, 2007, 09:48:13 AM »
I'll tell you what. I'm uploading the demo to my website server right now. Maybe we can restrict ourselves to the demo, since problems (albeit different ones) appear on both the demo and the full game. I don't want to upload the full game to the website space, due to bandwidth limitations, and, the demo will also make a faster download for sychron. And it's highly unlikely that you will get a corrupted file from there.

Sychron, I'm mailing you the URL for the demo, and also a fingerprint, in a moment, when the upload is completed.

59
Technical forum / Re: Install (?) problem
« on: September 11, 2007, 01:34:29 AM »
I doubt that the files are corrupt. The demo and full beta is uploaded to different sites, and no one else has had any problems with the downloaded files. I'd like to try yousendit.com, but they have a 100 MB limit.

However, making new up/downloads aren't necessary, since I can make a fingerprint, just as sychron points out. I've just mailed it to you.

The installer does not run for a particularly long time, or hang at a certain point, at least not on my side. And I don't see why it should with sychron's computer specs either.

In the last days, the beta, and particularly the demo, has been tried by quite a few people, and not one single problem has been reported. So I'd really like to sort this out once and for all.

Sychron, since you obviously managed to start the demo, can you please add the wme.ini file that I sent to you to the game directory, and see what crash report it generates? This will be very interesting.

Thanks all for your help

Mikael

60
Technical forum / Re: Install (?) problem
« on: September 08, 2007, 12:24:20 PM »
Sychron, I've mailed the URL for the newly compiled game to you.

Thanks,

Mikael

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