Hi,
I would like to know if it is possible to apply a distort angle to the normal character movement.
As it is you have the normal character movement - ie. up, down, left, right and combinations of these.
But if you have let's say an isometric perpective, "up" isn't really up, is more like up +/- angle of the perspective.
My question is if I can do that on default character behaviour. The same goes for distance from camera.
It can be done with 3d characters but I was trying to avoid that.