Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: other perspectives  (Read 2724 times)

0 Members and 1 Guest are viewing this topic.

joaomesq

  • Teacher / Game Designer
  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 44
    • View Profile
    • Nó Górdio
other perspectives
« on: June 11, 2006, 03:54:47 PM »

Hi,

I would like to know if it is possible to apply a distort angle to the normal character movement.
 
As it is you have the normal character movement - ie. up, down, left, right and combinations of these.
But if you have let's say an isometric perpective, "up" isn't really up, is more like up +/- angle of the perspective.
My question is if I can do that on default character behaviour. The same goes for distance from camera.

It can be done with 3d characters but I was trying to avoid that.
Logged
Crisis is just another word for opportunity

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: other perspectives
« Reply #1 on: June 12, 2006, 09:36:20 AM »

Well for isometric view the current system should be enough, you'd only need to use e.g. UP-LEFT instead of UP etc. If you'd require other angles than 180-90-45-0, that's not possible for 2D actors at the time being.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

joaomesq

  • Teacher / Game Designer
  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 44
    • View Profile
    • Nó Górdio
Re: other perspectives
« Reply #2 on: June 12, 2006, 12:32:01 PM »

Thanks. Looks like 3d is the way, then.
Logged
Crisis is just another word for opportunity
 

Page created in 0.015 seconds with 19 queries.