Wintermute Engine > Done

Camera change (again) and animations drop down list

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Dan-D:
So once again I suggest to add camera change possibility. So we could just load a scene and then switch cameras without loadings, just like in good-old resident evils :)
And it would be nice to have some drop down animation list for selected 3d actor in scene manager to match cutscenes animations to background 'coz sometimes it's a real pain in the butt to make it look right.
Cheers :)

Mnemonic:
You can switch to another camera (Scene.SetActiveCamera()) and there's an animation selection in SceneEdit in the Actor menu (once actor is loaded).

Dan-D:
OMG! I feel so stupid... :P
But anyways thanks for the tips!

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