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Author Topic: dev tools on a usb drive  (Read 7064 times)

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joaomesq

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dev tools on a usb drive
« on: December 29, 2008, 03:08:57 PM »

Hello, muties.

Anyone tried to install the dev tools on a USB drive?

@Mnemonic
Does it work?

Mind you that this is only a curiosity. If it doesn't work, it doesn't have to be a feature  ;D
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Mnemonic

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Re: dev tools on a usb drive
« Reply #1 on: December 29, 2008, 03:25:55 PM »

I don't know. The tools require some stuff in the registry. As long as it's there, you can run them from wherever you want.
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Tal

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Re: dev tools on a usb drive
« Reply #2 on: December 29, 2008, 11:51:20 PM »

I've done that a bunch of times; when you're on a computer you haven't used before, you just have to tell WME where all the different tools are.

After that, though, it's really easy. Only trouble I ever had with it was when one computer wouldn't recognize the script editor to open scripts. But that was one computer.

Heck, I got it to run off a USB drive on a Mac once using CrossOver... didn't work very well, but enough to let people play my test version on Macs.
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joaomesq

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Re: dev tools on a usb drive
« Reply #3 on: December 30, 2008, 02:41:57 AM »

Yes Tal, looks like it.

I believe that's because the file extensions (like .scene) are not set to open in any application.

As for running the project, the project manager asks for the wme_D3D9.exe once and then loads without a problem. Just need to check if it runs without the c++ runtime.

Thanks guys  ::rock
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Mnemonic

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Re: dev tools on a usb drive
« Reply #4 on: December 30, 2008, 09:06:29 AM »

The C++ Runtime is needed for the .NET based tools (WindowEdit, Debug console, String Table Manager).
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