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Author Topic: mask blak and white  (Read 3857 times)

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keybone

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mask blak and white
« on: March 18, 2010, 11:23:51 AM »

hello, first of all excuse me for my English.

 My question was this :in wintermute there is the possibility of using mask white and black to understand what's ahead or behind the actor?
 From what I understand it is possible to render scenes divided by layer in order to make even a table in front of the rest behind. But if I want to render it all together and use the mask to make people understand what is behind and what front?Is 'possible?

Thanks to all


to make me understand I attach 2 pictures. First comes the render total and the second is the alpha black and white. The white part is where the character will be seen behind the black influences nn .. there was this thing, if anything wintermute as active? I tried to see but I understand how  .. thanks again

http://divas1980.altervista.org/varie/RenderTotal.jpg

http://divas1980.altervista.org/varie/RenderAlpha.jpg

for watch the image use copy and paste url in the browser if no dont work the links..sorry for inconvience.
« Last Edit: March 18, 2010, 11:25:47 AM by keybone »
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odnorf

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Re: mask blak and white
« Reply #1 on: March 18, 2010, 12:09:18 PM »

If I understand what you are saying (and the pictures links don't work here) you are asking about z-buffer. WME doesn't support it but it rather using the way more powerful layer approach. z-buffer is a technology of the early 90s where disc space was limited.

EDIT: copy/paste the links works
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keybone

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Re: mask blak and white
« Reply #2 on: March 18, 2010, 04:56:21 PM »

the links work only that need copy url and paste in the top of the browser (in the space white of the urls)  :'( sorry fot this

no not zbuffer ..now becouse the actor go behind at a mobile need render separate mobile and put this ..after render the background and put this..i prefer render all toghether that a piece at time..
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odnorf

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Re: mask blak and white
« Reply #3 on: March 18, 2010, 06:09:56 PM »

I'm afraid it's not supported. But if you already have (or are willing to do) this 2bit second image then producing the cutouts for front objects is not more work.

I'd still call it zbuffer (just 1bit and not the usual 4bit -or 8?)
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keybone

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Re: mask blak and white
« Reply #4 on: March 20, 2010, 12:40:02 PM »

I'm afraid it's not supported. But if you already have (or are willing to do) this 2bit second image then producing the cutouts for front objects is not more work.

I'd still call it zbuffer (just 1bit and not the usual 4bit -or 8?)

tk anyway for info!  ::wave
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