Wintermute Engine > Feature requests, suggestions
Changing walking coordinates on the fly
Dionysius:
Is there any solution for such problem:
When user clicks somewhere at a scene, then if actor is walking, it stops and starts walking from the beginning. If user will be clicking very often, the actor will be "glide".
Is it possible to change only coords for GoTo(), if the actor is walking already?
Mnemonic:
No, it's not possible.
Dionysius:
Could you suggest me some another solution?
Mnemonic:
I don't have any solution. The walking path is calculated beforehand. It can't be changed on-the-fly.
Dionysius:
I meant any solution for the preventing "glide-effect", not changing coordinates.
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