Since Wintermute 2.0 is being rebuilt from the ground up, is there any chance of it supporting 360 degree rotation in first-person view? I know this feature has been requested multiple times in the past, and as of now it's sitting in the "Won't Implement" section of the suggestion forum because it would be too difficult to make work within the current Wintermute framework, but that was before 2.0 became essentially a total rebuild.
I'm just getting started with Wintermute and I very much would prefer to create a first-person game in which the player has a full 360 degree rotational view at each node; if this actually might be a feature of 2.0, I'll just hold off a while until it's released and start from there. If there no chance this will be a feature, though, I might as well go ahead and get started with the current version of Wintermute and go from there.
--Jennifer