Wintermute Engine > Technical forum

Talking region entities?

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Banbury:
If I use Talk() or TalkAsync() on region entities, nothing happens. I have checked, that my code is actually executed, and I have assigned a font to the entity.
How else can I create an invisible speaker without creating a transparent sprite?

Greetings

Banbury

Mnemonic:
Oops, I never thought about using a region entity for talking... I was always using the transparent sprite aprroach. Although, I'll check why the region entites can't talk and fix it. After all, there's no reason why they shouldn't, right?

Mnemonic:
OK, fixed. Check out this thread.

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