Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: Error loading 'wme_console.dll'. Make sure the file is present and  (Read 2624 times)

0 Members and 1 Guest are viewing this topic.

eborr

  • Regular poster
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 195
    • View Profile

Using Win 7 64 bit,

the console is running fine in the project manager, I need to enable the logging in the compiled software as my testers want to test from the exe file

I get the above error message, dot net frameworks are installed in versions 2/3/4. I am able to write to Game.LOG in the project manager but not in the log for the compiled version

Any thoughts ?

Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Error loading 'wme_console.dll'. Make sure the file is present and
« Reply #1 on: April 02, 2012, 02:34:52 PM »

Writing to a log and displaying the console are two unrelated things. The log file is disabled when the game isn't running in debug mode. To enable the debug mode, follow this article: http://res.dead-code.org/doku.php/kbase:how_do_i_run_a_compiled_game_in_debug_mode_to_allow_error_logging_or_fps_display
To be able to use the debug console, you'd probably need to copy most of the DLLs from WME DevKit to the game directory on tester's machine.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.03 seconds with 19 queries.