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Demo space invaders
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Topic: Demo space invaders (Read 3948 times)
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ciberspace
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Demo space invaders
«
on:
November 16, 2012, 01:00:06 PM »
classic test space invaders.
https://docs.google.com/open?id=0B1Y5w30FUPM7bk1UQ1BGR2ZVZ2s
«
Last Edit: November 19, 2012, 07:07:41 PM by ciberspace
»
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piere
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Sorry for any bad english in my posts. Game on !
Re: Demo space invaders
«
Reply #1 on:
November 16, 2012, 09:27:35 PM »
Hey pretty cool. How did you handle the collision detection?
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ciberspace
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Re: Demo space invaders
«
Reply #2 on:
November 19, 2012, 07:00:54 PM »
Code: WME Script
fue.
SkipTo
(
fx,fy
)
;
if
(
(
(
fy <= eneA +
20
&& fy >= eneA -
20
)
&&
(
fx <= eneB +
20
&& fx >= eneB -
20
)
)
&& fuego==
true
)
{
//Game.Msg("colision 1");
ene1=
Scene
.
GetNode
(
"ene1"
)
;
ene1.
Active
=
false
;
goA=
true
;
}
«
Last Edit: December 19, 2012, 10:42:02 AM by ciberspace
»
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Topic:
Demo space invaders